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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ /** @customConstructor se_actor */ import type { Section } from 'anomaly-packer' declare global { class se_actor extends cse_alife_creature_actor { m_registred: boolean // @generated field — refine type start_position_filled: TODO // @generated field — refine type constructor(section: Section.Item) on_register(): void on_unregister(): void STATE_Write(packet: net_packet): void STATE_Read(packet: net_packet, size: number): void get_location(): LuaMultiReturn<[vector, number, number]> am_i_reached(squad: CseAlifeOnlineOfflineGroup): boolean on_after_reach(squad: CseAlifeOnlineOfflineGroup): void on_reach_target(squad: CseAlifeOnlineOfflineGroup): void get_alife_task(): CALifeSmartTerrainTask sim_available(): boolean target_precondition(squad: CseAlifeOnlineOfflineGroup): boolean evaluate_prior(squad: CseAlifeOnlineOfflineGroup): number } namespace se_actor { /** Anomaly `class "se_actor"` is also reachable on the `se_actor` script namespace; typed as * the instance so its methods can be captured/overridden (`se_actor.se_actor.Method = ...`). */ export const se_actor: se_actor } }