anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
31 lines (27 loc) • 1.21 kB
TypeScript
/** @noSelfInFile */
/** @customConstructor se_actor */
import type { Section } from 'anomaly-packer'
declare global {
class se_actor extends cse_alife_creature_actor {
m_registred: boolean // @generated field — refine type
start_position_filled: TODO // @generated field — refine type
constructor(section: Section.Item)
on_register(): void
on_unregister(): void
STATE_Write(packet: net_packet): void
STATE_Read(packet: net_packet, size: number): void
get_location(): LuaMultiReturn<[vector, number, number]>
am_i_reached(squad: CseAlifeOnlineOfflineGroup): boolean
on_after_reach(squad: CseAlifeOnlineOfflineGroup): void
on_reach_target(squad: CseAlifeOnlineOfflineGroup): void
get_alife_task(): CALifeSmartTerrainTask
sim_available(): boolean
target_precondition(squad: CseAlifeOnlineOfflineGroup): boolean
evaluate_prior(squad: CseAlifeOnlineOfflineGroup): number
}
namespace se_actor {
/** Anomaly `class "se_actor"` is also reachable on the `se_actor` script namespace; typed as
* the instance so its methods can be captured/overridden (`se_actor.se_actor.Method = ...`). */
export const se_actor: se_actor
}
}