anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
43 lines (37 loc) • 1.97 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace rx_ff {
export const actid: number
export const evaid: number
export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, st: AnyTable, temp?: AnyTable): void
export function configure_actions(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, stype: number, temp?: AnyTable): void
export function disable_generic_scheme(npc: CGameObject, scheme: string, stype: number): void
export function npc_add_precondition(action: any): void
export function setup_generic_scheme(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, stype: number, temp?: AnyTable): void
}
/** @customConstructor action_verso */
class action_verso extends action_base {
st: TODO // @generated field — refine type
constructor(npc: CGameObject, name: string, storage: AnyTable)
initialize(): void
execute(): void
finalize(): void
}
/** @customConstructor evaluator_dont_shoot */
class evaluator_dont_shoot extends property_evaluator {
st: TODO // @generated field — refine type
constructor(npc: CGameObject, name: string, storage: AnyTable)
check_in_los(friend: CGameObject, be: CGameObject, be_pos: vector): boolean
check_all_in_los(): boolean
evaluate(): boolean
}
namespace rx_ff {
/** Anomaly `class "action_verso"` is also reachable on the `rx_ff` script namespace; typed as
* the instance so its methods can be captured/overridden (`rx_ff.action_verso.Method = ...`). */
export const action_verso: action_verso
/** Anomaly `class "evaluator_dont_shoot"` is also reachable on the `rx_ff` script namespace; typed as
* the instance so its methods can be captured/overridden (`rx_ff.evaluator_dont_shoot.Method = ...`). */
export const evaluator_dont_shoot: evaluator_dont_shoot
}
}