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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ declare namespace release_body_manager { export function get_release_body_manager(): Crelease_body export function on_game_start(): void } /** @customConstructor Crelease_body */ declare class Crelease_body { keep_items_table: TODO // @generated field — refine type release_objects_table: TODO // @generated field — refine type size: TODO // @generated field — refine type constructor() can_release(obj: CGameObject): boolean add_corpse(obj: CGameObject): void moving_dead_body(obj: CGameObject, net_spawn: boolean): void clear(all: boolean, dist: number): void save(packet: net_packet): void load(reader: net_packet): void } declare namespace release_body_manager { /** Anomaly `class "Crelease_body"` is also reachable on the `release_body_manager` script namespace; typed as * the instance so its methods can be captured/overridden (`release_body_manager.Crelease_body.Method = ...`). */ export const Crelease_body: Crelease_body }