anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
33 lines (28 loc) • 1.34 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace ph_sound {
export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable): void
export function set_scheme(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, gulag_name: string): void
}
/** @customConstructor snd_source */
class snd_source {
destructed: TODO // @generated field — refine type
first_sound: boolean // @generated field — refine type
last_update: TODO // @generated field — refine type
object: TODO // @generated field — refine type
played_sound: TODO // @generated field — refine type
st: TODO // @generated field — refine type
constructor(obj: CGameObject, storage: AnyTable)
reset_scheme(loading: boolean): void
save(): void
hit_callback(obj: CGameObject, amount: number, local_direction: vector, who: CGameObject, bone_index: number): void
update(delta: number): void
deactivate(): void
}
namespace ph_sound {
/** Anomaly `class "snd_source"` is also reachable on the `ph_sound` script namespace; typed as
* the instance so its methods can be captured/overridden (`ph_sound.snd_source.Method = ...`). */
export const snd_source: snd_source
}
}