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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ import type { Section } from 'anomaly-packer' declare global { namespace ph_sound { export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable): void export function set_scheme(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, gulag_name: string): void } /** @customConstructor snd_source */ class snd_source { destructed: TODO // @generated field — refine type first_sound: boolean // @generated field — refine type last_update: TODO // @generated field — refine type object: TODO // @generated field — refine type played_sound: TODO // @generated field — refine type st: TODO // @generated field — refine type constructor(obj: CGameObject, storage: AnyTable) reset_scheme(loading: boolean): void save(): void hit_callback(obj: CGameObject, amount: number, local_direction: vector, who: CGameObject, bone_index: number): void update(delta: number): void deactivate(): void } namespace ph_sound { /** Anomaly `class "snd_source"` is also reachable on the `ph_sound` script namespace; typed as * the instance so its methods can be captured/overridden (`ph_sound.snd_source.Method = ...`). */ export const snd_source: snd_source } }