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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ import type { Section } from 'anomaly-packer' declare global { namespace ph_on_hit { export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable, temp: AnyTable): void export function disable_generic_scheme(npc: CGameObject, scheme: string, stype: number): void export function setup_generic_scheme(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, stype: number, temp: AnyTable): void } /** @customConstructor ph_on_hit */ class ph_on_hit { object: TODO // @generated field — refine type st: TODO // @generated field — refine type constructor(obj: CGameObject, storage: AnyTable) reset_scheme(): void update(delta: number): void hit_callback(obj: CGameObject, amount: number, local_direction: vector, who: CGameObject, bone_index: number): void deactivate(): void } namespace ph_on_hit { /** Anomaly `class "ph_on_hit"` is also reachable on the `ph_on_hit` script namespace; typed as * the instance so its methods can be captured/overridden (`ph_on_hit.ph_on_hit.Method = ...`). */ export const ph_on_hit: ph_on_hit } }