anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
46 lines (41 loc) • 1.95 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace ph_door {
export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable): void
export function set_scheme(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, gulag_name: string): void
export function try_to_close_door(npc: CGameObject, doors: AnyTable): void
export function try_to_open_door(npc: CGameObject, opened_doors: AnyTable): void
}
/** @customConstructor action_door */
class action_door {
block: boolean // @generated field — refine type
hi_limits: TODO // @generated field — refine type
initialized: boolean // @generated field — refine type
joint: TODO // @generated field — refine type
object: TODO // @generated field — refine type
show_tips: TODO // @generated field — refine type
snd_obj: TODO // @generated field — refine type
soundless_block: TODO // @generated field — refine type
st: TODO // @generated field — refine type
constructor(obj: CGameObject, storage: AnyTable)
reset_scheme(loading: boolean): void
update(delta: number): void
fastcall(): boolean
open_fastcall(): boolean
close_action(): void
open_door(disable_snd: boolean): void
is_closed(): boolean
is_open(): boolean
close_door(disable_snd: boolean): void
try_switch(): boolean
use_callback(door: CGameObject, actor: CGameObject): void
hit_callback(obj: CGameObject, amount: number, local_direction: vector, who: CGameObject, bone_index: number): void
deactivate(): void
}
namespace ph_door {
/** Anomaly `class "action_door"` is also reachable on the `ph_door` script namespace; typed as
* the instance so its methods can be captured/overridden (`ph_door.action_door.Method = ...`). */
export const action_door: action_door
}
}