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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ import type { Section } from 'anomaly-packer' declare global { namespace ph_door { export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable): void export function set_scheme(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, gulag_name: string): void export function try_to_close_door(npc: CGameObject, doors: AnyTable): void export function try_to_open_door(npc: CGameObject, opened_doors: AnyTable): void } /** @customConstructor action_door */ class action_door { block: boolean // @generated field — refine type hi_limits: TODO // @generated field — refine type initialized: boolean // @generated field — refine type joint: TODO // @generated field — refine type object: TODO // @generated field — refine type show_tips: TODO // @generated field — refine type snd_obj: TODO // @generated field — refine type soundless_block: TODO // @generated field — refine type st: TODO // @generated field — refine type constructor(obj: CGameObject, storage: AnyTable) reset_scheme(loading: boolean): void update(delta: number): void fastcall(): boolean open_fastcall(): boolean close_action(): void open_door(disable_snd: boolean): void is_closed(): boolean is_open(): boolean close_door(disable_snd: boolean): void try_switch(): boolean use_callback(door: CGameObject, actor: CGameObject): void hit_callback(obj: CGameObject, amount: number, local_direction: vector, who: CGameObject, bone_index: number): void deactivate(): void } namespace ph_door { /** Anomaly `class "action_door"` is also reachable on the `ph_door` script namespace; typed as * the instance so its methods can be captured/overridden (`ph_door.action_door.Method = ...`). */ export const action_door: action_door } }