anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
28 lines (23 loc) • 1.07 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace ph_death {
export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable): void
export function disable_scheme(npc: CGameObject, scheme: string): void
export function set_scheme(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, gulag_name: string): void
}
/** @customConstructor ph_on_death */
class ph_on_death {
object: TODO // @generated field — refine type
st: TODO // @generated field — refine type
constructor(obj: CGameObject, storage: AnyTable)
reset_scheme(): void
update(delta: number): void
death_callback(obj: CGameObject, who: CGameObject): void
}
namespace ph_death {
/** Anomaly `class "ph_on_death"` is also reachable on the `ph_death` script namespace; typed as
* the instance so its methods can be captured/overridden (`ph_death.ph_on_death.Method = ...`). */
export const ph_on_death: ph_on_death
}
}