anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
30 lines (25 loc) • 1.19 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace ph_button {
export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable): void
export function set_scheme(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, gulag_name: string): void
}
/** @customConstructor ph_button */
class ph_button {
last_hit_tm: TODO // @generated field — refine type
object: TODO // @generated field — refine type
st: TODO // @generated field — refine type
constructor(obj: CGameObject, storage: AnyTable)
reset_scheme(): void
update(delta: number): void
try_switch(): boolean
hit_callback(obj: CGameObject, amount: number, local_direction: vector, who: CGameObject, bone_index: number): void
use_callback(victim: CGameObject, who: CGameObject): void
}
namespace ph_button {
/** Anomaly `class "ph_button"` is also reachable on the `ph_button` script namespace; typed as
* the instance so its methods can be captured/overridden (`ph_button.ph_button.Method = ...`). */
export const ph_button: ph_button
}
}