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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ declare namespace news_manager { export interface TipsIcons extends Record< | 'bookworm_food' | 'completionist' | 'down_to_earth' | 'duga_free' | 'geologist' | 'heavy_pockets' | 'infopreneur' | 'mechanized_warfare' | 'patriarch' | 'radiotherapy' | 'rag_and_bone' | 'silver_or_lead' | 'tourist' | 'well_dressed' | 'wishful_thinking' | 'infantile_pleasure' | 'recycler' | 'artificer_eagerness' | 'unforeseen_guest' | 'absolver' | 'collaborator' | 'iron_curtain' | 'murky_spirit' | 'invictus' | 'got_artefact' | 'got_ammo' | 'got_medicine' | 'got_duty_light_armor' | 'got_duty_heavy_armor' | 'got_freedom_light_armor' | 'got_freedom_heavy_armor' | 'can_resupply' | 'guide_unlock' | 'rank_change' | 'rep_change' | 'recent_surge' | 'saharov' | 'ecolog' | 'trader' | 'army' | 'barman' | 'wolf' | 'meeker' | 'griffith' | 'army' | 'bandit' | 'csky' | 'dolg' | 'ecolog' | 'freedom' | 'killer' | 'stalker' | 'monolith' | 'greh' | 'renegade' | 'isg' | 'common' | 'communication' | 'death' | 'deth' | 'all' | 'signal' | 'surge' | 'disassemble' | 'swiss_knife' | 'leatherman_tool', never > {} export type TipIcon = keyof TipsIcons /** * @param text_id text id to translate * @param sender if given an NPC gameobject, character icon will be used as texture, if */ export function send_tip( actor: CGameObject, text_id: string, timeout?: number | null, sender?: CGameObject | TipIcon, showtime?: number, sender_id?: number ): boolean /** * Give or remove money from actor depending on `type` * @param actor unused */ export function relocate_money(actor: null, type: 'in' | 'out', sum: number): void // --- auto-added by audit-coverage (missing from hand-refined types; refine by hand) --- export const tips_icons: AnyTable export function on_game_start(): void export function send_sound(npc: CGameObject, faction: Community, point: AnyTable, str: string, str2: string, delay_sound: boolean): void export function is_npc_stalker(class_id: number): boolean export function send_task(actor: CGameObject, type: string, tsk: AnyTable): boolean export function send_treasure(param: AnyTable): void export function relocate_item(actor: CGameObject, type: string, item: CGameObject, amount: number): void }