anomaly-packer
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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
102 lines (99 loc) • 2.69 kB
TypeScript
/** @noSelfInFile */
declare namespace news_manager {
export interface TipsIcons
extends Record<
| 'bookworm_food'
| 'completionist'
| 'down_to_earth'
| 'duga_free'
| 'geologist'
| 'heavy_pockets'
| 'infopreneur'
| 'mechanized_warfare'
| 'patriarch'
| 'radiotherapy'
| 'rag_and_bone'
| 'silver_or_lead'
| 'tourist'
| 'well_dressed'
| 'wishful_thinking'
| 'infantile_pleasure'
| 'recycler'
| 'artificer_eagerness'
| 'unforeseen_guest'
| 'absolver'
| 'collaborator'
| 'iron_curtain'
| 'murky_spirit'
| 'invictus'
| 'got_artefact'
| 'got_ammo'
| 'got_medicine'
| 'got_duty_light_armor'
| 'got_duty_heavy_armor'
| 'got_freedom_light_armor'
| 'got_freedom_heavy_armor'
| 'can_resupply'
| 'guide_unlock'
| 'rank_change'
| 'rep_change'
| 'recent_surge'
| 'saharov'
| 'ecolog'
| 'trader'
| 'army'
| 'barman'
| 'wolf'
| 'meeker'
| 'griffith'
| 'army'
| 'bandit'
| 'csky'
| 'dolg'
| 'ecolog'
| 'freedom'
| 'killer'
| 'stalker'
| 'monolith'
| 'greh'
| 'renegade'
| 'isg'
| 'common'
| 'communication'
| 'death'
| 'deth'
| 'all'
| 'signal'
| 'surge'
| 'disassemble'
| 'swiss_knife'
| 'leatherman_tool',
never
> {}
export type TipIcon = keyof TipsIcons
/**
* @param text_id text id to translate
* @param sender if given an NPC gameobject, character icon will be used as texture, if
*/
export function send_tip(
actor: CGameObject,
text_id: string,
timeout?: number | null,
sender?: CGameObject | TipIcon,
showtime?: number,
sender_id?: number
): boolean
/**
* Give or remove money from actor depending on `type`
* @param actor unused
*/
export function relocate_money(actor: null, type: 'in' | 'out', sum: number): void
// --- auto-added by audit-coverage (missing from hand-refined types; refine by hand) ---
export const tips_icons: AnyTable
export function on_game_start(): void
export function send_sound(npc: CGameObject, faction: Community, point: AnyTable, str: string, str2: string, delay_sound: boolean): void
export function is_npc_stalker(class_id: number): boolean
export function send_task(actor: CGameObject, type: string, tsk: AnyTable): boolean
export function send_treasure(param: AnyTable): void
export function relocate_item(actor: CGameObject, type: string, item: CGameObject, amount: number): void
}