anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
44 lines (39 loc) • 1.89 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace mob_walker {
export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable): void
export function set_scheme(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, gulag_name: string): void
}
/** @customConstructor mob_walker */
class mob_walker {
crouch: boolean // @generated field — refine type
cur_anim_set: TODO // @generated field — refine type
last_index: TODO // @generated field — refine type
last_look_index: TODO // @generated field — refine type
object: TODO // @generated field — refine type
path_look_info: TODO // @generated field — refine type
path_walk_info: TODO // @generated field — refine type
patrol_look: TODO // @generated field — refine type
patrol_walk: TODO // @generated field — refine type
pt_wait_time: TODO // @generated field — refine type
running: boolean // @generated field — refine type
scheduled_snd: TODO // @generated field — refine type
st: TODO // @generated field — refine type
state: TODO // @generated field — refine type
constructor(obj: CGameObject, storage: AnyTable)
reset_scheme(): void
update(delta: number): void
arrived_to_first_waypoint(): boolean
waypoint_callback(obj: CGameObject, action_type: number, index: number): void
update_movement_state(): void
update_standing_state(): void
deactivate(): void
look_at_waypoint(pt: vector): void
}
namespace mob_walker {
/** Anomaly `class "mob_walker"` is also reachable on the `mob_walker` script namespace; typed as
* the instance so its methods can be captured/overridden (`mob_walker.mob_walker.Method = ...`). */
export const mob_walker: mob_walker
}
}