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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ import type { Section } from 'anomaly-packer' declare global { namespace mob_walker { export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable): void export function set_scheme(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, gulag_name: string): void } /** @customConstructor mob_walker */ class mob_walker { crouch: boolean // @generated field — refine type cur_anim_set: TODO // @generated field — refine type last_index: TODO // @generated field — refine type last_look_index: TODO // @generated field — refine type object: TODO // @generated field — refine type path_look_info: TODO // @generated field — refine type path_walk_info: TODO // @generated field — refine type patrol_look: TODO // @generated field — refine type patrol_walk: TODO // @generated field — refine type pt_wait_time: TODO // @generated field — refine type running: boolean // @generated field — refine type scheduled_snd: TODO // @generated field — refine type st: TODO // @generated field — refine type state: TODO // @generated field — refine type constructor(obj: CGameObject, storage: AnyTable) reset_scheme(): void update(delta: number): void arrived_to_first_waypoint(): boolean waypoint_callback(obj: CGameObject, action_type: number, index: number): void update_movement_state(): void update_standing_state(): void deactivate(): void look_at_waypoint(pt: vector): void } namespace mob_walker { /** Anomaly `class "mob_walker"` is also reachable on the `mob_walker` script namespace; typed as * the instance so its methods can be captured/overridden (`mob_walker.mob_walker.Method = ...`). */ export const mob_walker: mob_walker } }