anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
35 lines (30 loc) • 1.44 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace mob_trade {
export function ActorMenu_on_trade_closed(): void
export function ActorMenu_on_trade_started(): void
export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, st: AnyTable, temp: AnyTable): void
export function disable_generic_scheme(npc: CGameObject, scheme: string, stype: number): void
export function GetTalkingNpc(): CGameObject
export function on_game_start(): void
export function setup_generic_scheme(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, stype: number, temp: AnyTable): void
}
/** @customConstructor mob_trade */
class mob_trade {
object: TODO // @generated field — refine type
st: TODO // @generated field — refine type
constructor(obj: CGameObject, storage: AnyTable)
reset_scheme(): void
update(delta: number): void
storage_trade_section(): string
start_trade(zone: CGameObject, obj: CGameObject): void
end_trade(): void
on_trade(buy_coast: AnyTable, sell_coast: AnyTable): void
}
namespace mob_trade {
/** Anomaly `class "mob_trade"` is also reachable on the `mob_trade` script namespace; typed as
* the instance so its methods can be captured/overridden (`mob_trade.mob_trade.Method = ...`). */
export const mob_trade: mob_trade
}
}