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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ import type { Section } from 'anomaly-packer' declare global { namespace mob_camp { export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable): void export function set_scheme(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, gulag_name: string): void } /** @customConstructor mob_camp */ class mob_camp { camp_node: TODO // @generated field — refine type camp_position: TODO // @generated field — refine type cur_point_index: TODO // @generated field — refine type home_path: TODO // @generated field — refine type look_path: TODO // @generated field — refine type object: TODO // @generated field — refine type prev_enemy: boolean // @generated field — refine type st: TODO // @generated field — refine type state_current: TODO // @generated field — refine type state_prev: TODO // @generated field — refine type time_point_changed: TODO // @generated field — refine type constructor(obj: CGameObject, storage: AnyTable) reset_scheme(): void update(delta: number): void select_current_home_point(first_call: boolean): void select_state(): void execute_state(): void deactivate(): void net_destroy(): void } namespace mob_camp { /** Anomaly `class "mob_camp"` is also reachable on the `mob_camp` script namespace; typed as * the instance so its methods can be captured/overridden (`mob_camp.mob_camp.Method = ...`). */ export const mob_camp: mob_camp } }