anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
40 lines (35 loc) • 1.6 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace mob_camp {
export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable): void
export function set_scheme(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, gulag_name: string): void
}
/** @customConstructor mob_camp */
class mob_camp {
camp_node: TODO // @generated field — refine type
camp_position: TODO // @generated field — refine type
cur_point_index: TODO // @generated field — refine type
home_path: TODO // @generated field — refine type
look_path: TODO // @generated field — refine type
object: TODO // @generated field — refine type
prev_enemy: boolean // @generated field — refine type
st: TODO // @generated field — refine type
state_current: TODO // @generated field — refine type
state_prev: TODO // @generated field — refine type
time_point_changed: TODO // @generated field — refine type
constructor(obj: CGameObject, storage: AnyTable)
reset_scheme(): void
update(delta: number): void
select_current_home_point(first_call: boolean): void
select_state(): void
execute_state(): void
deactivate(): void
net_destroy(): void
}
namespace mob_camp {
/** Anomaly `class "mob_camp"` is also reachable on the `mob_camp` script namespace; typed as
* the instance so its methods can be captured/overridden (`mob_camp.mob_camp.Method = ...`). */
export const mob_camp: mob_camp
}
}