anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
82 lines (78 loc) • 3.63 kB
TypeScript
/** @noSelfInFile */
declare namespace level_weathers {
export const valid_levels: AnyTable
export const bLevelUnderground: boolean
export function get_weather_manager(): WeatherManager
export function get_next_state(graph: AnyTable, state: string): string
export function get_random_weather(): WeatherCycle
export function on_game_start(): void
}
/** @customConstructor WeatherManager */
declare class WeatherManager {
___timer: TODO // @generated field — refine type
boundaries: TODO // @generated field — refine type
brightness: TODO // @generated field — refine type
brightness_table: TODO // @generated field — refine type
curr_weather: TODO // @generated field — refine type
cycle: TODO // @generated field — refine type
distant_sounds: TODO // @generated field — refine type
distant_storm_on: TODO // @generated field — refine type
distant_storm_prob: number // @generated field — refine type
dof_factor: number // @generated field — refine type
forced_weather_change_on_time_change: boolean // @generated field — refine type
ini: TODO // @generated field — refine type
inited_time: TODO // @generated field — refine type
last_hour: TODO // @generated field — refine type
last_period_change_date: TODO // @generated field — refine type
levelWeather: TODO // @generated field — refine type
meteorites_on: boolean // @generated field — refine type
meteorites_particle: TODO // @generated field — refine type
next_hour: TODO // @generated field — refine type
next_thunder_at: TODO // @generated field — refine type
next_weather: TODO // @generated field — refine type
pre_blowout_period: boolean // @generated field — refine type
preset: TODO // @generated field — refine type
presets: TODO // @generated field — refine type
presets_pre_blowout: TODO // @generated field — refine type
storm_directions: TODO // @generated field — refine type
thunder_index: TODO // @generated field — refine type
thunders: TODO // @generated field — refine type
transition_period: boolean // @generated field — refine type
update_time: TODO // @generated field — refine type
weatherType: TODO // @generated field — refine type
weather_file: TODO // @generated field — refine type
weather_fx: TODO // @generated field — refine type
weather_storage: TODO // @generated field — refine type
wfx_time: TODO // @generated field — refine type
constructor()
reset(): void
update(): void
change_period(): void
select_weather(now: number): void
get_next_weather_cycle(curr_weather: WeatherCycle): WeatherCycle
reset_change_date(cycle_change: AnyTable, _s: string): void
is_next_change_date(weather_cycle: AnyTable): boolean
forced_weather_change(): void
get_hour_as_string(h: number): string
get_moon_phase(): string
set_brightness_boosts(): void
get_curr_weather(): WeatherCycle
get_curr_weather_preset(): Weather
get_curr_ambient(): any
apply_dof(): void
launch_meteorites(): void
stop_meteorites(): void
meteorites(): void
distant_storm(): void
inside_boundaries(x: number, y: number): boolean
lightning(): void
load_state(m_data: AnyTable): void
save_state(m_data: AnyTable): void
finalize(): void
Print(fmt: string, ...args: any[]): void
}
declare namespace level_weathers {
/** Anomaly `class "WeatherManager"` is also reachable on the `level_weathers` script namespace; typed as
* the instance so its methods can be captured/overridden (`level_weathers.WeatherManager.Method = ...`). */
export const WeatherManager: WeatherManager
}