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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ declare namespace level_weathers { export const valid_levels: AnyTable export const bLevelUnderground: boolean export function get_weather_manager(): WeatherManager export function get_next_state(graph: AnyTable, state: string): string export function get_random_weather(): WeatherCycle export function on_game_start(): void } /** @customConstructor WeatherManager */ declare class WeatherManager { ___timer: TODO // @generated field — refine type boundaries: TODO // @generated field — refine type brightness: TODO // @generated field — refine type brightness_table: TODO // @generated field — refine type curr_weather: TODO // @generated field — refine type cycle: TODO // @generated field — refine type distant_sounds: TODO // @generated field — refine type distant_storm_on: TODO // @generated field — refine type distant_storm_prob: number // @generated field — refine type dof_factor: number // @generated field — refine type forced_weather_change_on_time_change: boolean // @generated field — refine type ini: TODO // @generated field — refine type inited_time: TODO // @generated field — refine type last_hour: TODO // @generated field — refine type last_period_change_date: TODO // @generated field — refine type levelWeather: TODO // @generated field — refine type meteorites_on: boolean // @generated field — refine type meteorites_particle: TODO // @generated field — refine type next_hour: TODO // @generated field — refine type next_thunder_at: TODO // @generated field — refine type next_weather: TODO // @generated field — refine type pre_blowout_period: boolean // @generated field — refine type preset: TODO // @generated field — refine type presets: TODO // @generated field — refine type presets_pre_blowout: TODO // @generated field — refine type storm_directions: TODO // @generated field — refine type thunder_index: TODO // @generated field — refine type thunders: TODO // @generated field — refine type transition_period: boolean // @generated field — refine type update_time: TODO // @generated field — refine type weatherType: TODO // @generated field — refine type weather_file: TODO // @generated field — refine type weather_fx: TODO // @generated field — refine type weather_storage: TODO // @generated field — refine type wfx_time: TODO // @generated field — refine type constructor() reset(): void update(): void change_period(): void select_weather(now: number): void get_next_weather_cycle(curr_weather: WeatherCycle): WeatherCycle reset_change_date(cycle_change: AnyTable, _s: string): void is_next_change_date(weather_cycle: AnyTable): boolean forced_weather_change(): void get_hour_as_string(h: number): string get_moon_phase(): string set_brightness_boosts(): void get_curr_weather(): WeatherCycle get_curr_weather_preset(): Weather get_curr_ambient(): any apply_dof(): void launch_meteorites(): void stop_meteorites(): void meteorites(): void distant_storm(): void inside_boundaries(x: number, y: number): boolean lightning(): void load_state(m_data: AnyTable): void save_state(m_data: AnyTable): void finalize(): void Print(fmt: string, ...args: any[]): void } declare namespace level_weathers { /** Anomaly `class "WeatherManager"` is also reachable on the `level_weathers` script namespace; typed as * the instance so its methods can be captured/overridden (`level_weathers.WeatherManager.Method = ...`). */ export const WeatherManager: WeatherManager }