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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ import type { Section } from 'anomaly-packer' declare global { namespace item_repair { export const GUI: UIRepair export function func_tool(obj: CGameObject): void export function menu_tool(obj: CGameObject): string | undefined export function on_game_start(): void export function start(obj: CGameObject, sec: Section.Item): void } /** @customConstructor UIRepair */ class UIRepair extends CUIScriptWnd { CC: TODO // @generated field — refine type add_condition: TODO // @generated field — refine type b_inv: TODO // @generated field — refine type b_item: TODO // @generated field — refine type box_item_main: TODO // @generated field — refine type box_item_main_temp: TODO // @generated field — refine type btn_cancel: TODO // @generated field — refine type btn_repair: TODO // @generated field — refine type cap: TODO // @generated field — refine type cap_menu: TODO // @generated field — refine type cell_item: TODO // @generated field — refine type clr_b: TODO // @generated field — refine type con_txt: TODO // @generated field — refine type con_txt_base: TODO // @generated field — refine type con_txt_new: TODO // @generated field — refine type con_val: TODO // @generated field — refine type dialog: TODO // @generated field — refine type item_info: TODO // @generated field — refine type list: TODO // @generated field — refine type max_condition: TODO // @generated field — refine type min_condition: TODO // @generated field — refine type msg_wnd_timer: TODO // @generated field — refine type obj: TODO // @generated field — refine type part_bonus: TODO // @generated field — refine type parts_match: TODO // @generated field — refine type parts_multi: TODO // @generated field — refine type parts_sections: TODO // @generated field — refine type repair_frame: TODO // @generated field — refine type repair_only: TODO // @generated field — refine type repair_type: TODO // @generated field — refine type section: TODO // @generated field — refine type text_item: TODO // @generated field — refine type use_actor_effects: TODO // @generated field — refine type use_condition: TODO // @generated field — refine type use_parts: TODO // @generated field — refine type xml: TODO // @generated field — refine type constructor(obj: CGameObject, section: Section.Item) __finalize(): void InitControls(): void InitCallBacks(): void Reset(obj: CGameObject, section: Section.Item): void InitInventory(n: number): void Update(): void On_CC_Mouse1(cont: number, idx: any): void OnItemSelect(n: number): void OnRepair(): void OnKeyboard(dik: number, keyboard_action: number): boolean OnCancel(): void } namespace item_repair { /** Anomaly `class "UIRepair"` is also reachable on the `item_repair` script namespace; typed as * the instance so its methods can be captured/overridden (`item_repair.UIRepair.Method = ...`). */ export const UIRepair: UIRepair } }