anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
72 lines (67 loc) • 3.2 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace item_repair {
export const GUI: UIRepair
export function func_tool(obj: CGameObject): void
export function menu_tool(obj: CGameObject): string | undefined
export function on_game_start(): void
export function start(obj: CGameObject, sec: Section.Item): void
}
/** @customConstructor UIRepair */
class UIRepair extends CUIScriptWnd {
CC: TODO // @generated field — refine type
add_condition: TODO // @generated field — refine type
b_inv: TODO // @generated field — refine type
b_item: TODO // @generated field — refine type
box_item_main: TODO // @generated field — refine type
box_item_main_temp: TODO // @generated field — refine type
btn_cancel: TODO // @generated field — refine type
btn_repair: TODO // @generated field — refine type
cap: TODO // @generated field — refine type
cap_menu: TODO // @generated field — refine type
cell_item: TODO // @generated field — refine type
clr_b: TODO // @generated field — refine type
con_txt: TODO // @generated field — refine type
con_txt_base: TODO // @generated field — refine type
con_txt_new: TODO // @generated field — refine type
con_val: TODO // @generated field — refine type
dialog: TODO // @generated field — refine type
item_info: TODO // @generated field — refine type
list: TODO // @generated field — refine type
max_condition: TODO // @generated field — refine type
min_condition: TODO // @generated field — refine type
msg_wnd_timer: TODO // @generated field — refine type
obj: TODO // @generated field — refine type
part_bonus: TODO // @generated field — refine type
parts_match: TODO // @generated field — refine type
parts_multi: TODO // @generated field — refine type
parts_sections: TODO // @generated field — refine type
repair_frame: TODO // @generated field — refine type
repair_only: TODO // @generated field — refine type
repair_type: TODO // @generated field — refine type
section: TODO // @generated field — refine type
text_item: TODO // @generated field — refine type
use_actor_effects: TODO // @generated field — refine type
use_condition: TODO // @generated field — refine type
use_parts: TODO // @generated field — refine type
xml: TODO // @generated field — refine type
constructor(obj: CGameObject, section: Section.Item)
__finalize(): void
InitControls(): void
InitCallBacks(): void
Reset(obj: CGameObject, section: Section.Item): void
InitInventory(n: number): void
Update(): void
On_CC_Mouse1(cont: number, idx: any): void
OnItemSelect(n: number): void
OnRepair(): void
OnKeyboard(dik: number, keyboard_action: number): boolean
OnCancel(): void
}
namespace item_repair {
/** Anomaly `class "UIRepair"` is also reachable on the `item_repair` script namespace; typed as
* the instance so its methods can be captured/overridden (`item_repair.UIRepair.Method = ...`). */
export const UIRepair: UIRepair
}
}