anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
44 lines (39 loc) • 1.58 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace item_recipe {
export const GUI: UIRecipe
export function func_letter(obj: CGameObject): void
export function func_recipe(obj: CGameObject): void
export function menu_read(obj: CGameObject): string | undefined
export function start(sec: Section.Item): void
}
/** @customConstructor UIRecipe */
class UIRecipe extends CUIScriptWnd {
cap: TODO // @generated field — refine type
cap_shadow: TODO // @generated field — refine type
cells: TODO // @generated field — refine type
cells_tool: TODO // @generated field — refine type
dialog: TODO // @generated field — refine type
item_info: TODO // @generated field — refine type
recipes: TODO // @generated field — refine type
scroll: TODO // @generated field — refine type
section: TODO // @generated field — refine type
toolkit: TODO // @generated field — refine type
xml: TODO // @generated field — refine type
constructor()
__finalize(): void
InitControls(): void
InitCallBacks(): void
Reset(section: Section.Item): void
LoadRecipes(): void
Update(): void
Close(): void
OnKeyboard(dik: number, keyboard_action: number): boolean
}
namespace item_recipe {
/** Anomaly `class "UIRecipe"` is also reachable on the `item_recipe` script namespace; typed as
* the instance so its methods can be captured/overridden (`item_recipe.UIRecipe.Method = ...`). */
export const UIRecipe: UIRecipe
}
}