anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
43 lines (39 loc) • 1.79 kB
TypeScript
/** @noSelfInFile */
declare namespace item_radio {
export const RF_stashes: AnyTable
export const RF_targets: AnyTable
export function add_stash(lvl: LevelName, id: number, freq: number): void
export function add_target(id: number, freq: number, dist: number): void
export function change_freq(num: number): void
export function clear_stash(lvl: LevelName, id: number): void
export function clear_target(id: number): void
export function create_rf_table(id: number, cls: number, dist_pos: vector, freq: number, dist: number, snd: any): AnyTable
export function get_freq(): number
export function get_random_freq(): number
export function get_UI(): UI3D_RF
export function get_vol_range(freq: number): number
export function is_in_range(freq: number): boolean
export function on_game_start(): void
export function print_dbg(fmt: string, ...args: any[]): void
export function scan_online_sources(): void
export function sound_trigger(state: boolean): void
export function validate_RF_targets(): void
}
/** @customConstructor UI3D_RF */
declare class UI3D_RF extends CUIScriptWnd {
freq: TODO // @generated field — refine type
m_area_r: TODO // @generated field — refine type
m_led: TODO // @generated field — refine type
m_seg1: TODO // @generated field — refine type
m_seg2: TODO // @generated field — refine type
m_seg3: TODO // @generated field — refine type
xml: TODO // @generated field — refine type
constructor()
__finalize(): void
Update(): void
}
declare namespace item_radio {
/** Anomaly `class "UI3D_RF"` is also reachable on the `item_radio` script namespace; typed as
* the instance so its methods can be captured/overridden (`item_radio.UI3D_RF.Method = ...`). */
export const UI3D_RF: UI3D_RF
}