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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ declare namespace item_radio { export const RF_stashes: AnyTable export const RF_targets: AnyTable export function add_stash(lvl: LevelName, id: number, freq: number): void export function add_target(id: number, freq: number, dist: number): void export function change_freq(num: number): void export function clear_stash(lvl: LevelName, id: number): void export function clear_target(id: number): void export function create_rf_table(id: number, cls: number, dist_pos: vector, freq: number, dist: number, snd: any): AnyTable export function get_freq(): number export function get_random_freq(): number export function get_UI(): UI3D_RF export function get_vol_range(freq: number): number export function is_in_range(freq: number): boolean export function on_game_start(): void export function print_dbg(fmt: string, ...args: any[]): void export function scan_online_sources(): void export function sound_trigger(state: boolean): void export function validate_RF_targets(): void } /** @customConstructor UI3D_RF */ declare class UI3D_RF extends CUIScriptWnd { freq: TODO // @generated field — refine type m_area_r: TODO // @generated field — refine type m_led: TODO // @generated field — refine type m_seg1: TODO // @generated field — refine type m_seg2: TODO // @generated field — refine type m_seg3: TODO // @generated field — refine type xml: TODO // @generated field — refine type constructor() __finalize(): void Update(): void } declare namespace item_radio { /** Anomaly `class "UI3D_RF"` is also reachable on the `item_radio` script namespace; typed as * the instance so its methods can be captured/overridden (`item_radio.UI3D_RF.Method = ...`). */ export const UI3D_RF: UI3D_RF }