anomaly-packer
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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
27 lines (24 loc) • 1.35 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace item_parts {
export function clear_parts_con(id: number): void
export function copy_parts_con(id_from: number, id_to: number): void
export function create_disassemble_list(t: AnyTable): string
export function disassembly_item(obj: CGameObject, obj_d: CGameObject): boolean
export function disassembly_outfit(obj: CGameObject, obj_d: CGameObject): void
export function disassembly_weapon(obj: CGameObject, obj_d: CGameObject): boolean
export function evaluate_parts(obj: CGameObject): any
export function func_disassembly(obj: CGameObject, obj_d: CGameObject): boolean
export function get_parts_con(obj: CGameObject, id: number, evaluate: boolean): any
export function get_suitable_dtool(obj: CGameObject): CGameObject
export function get_suitable_part_con(sec: Section.Item, con: number): number
export function init_settings(): void
export function is_suitable_dtool(obj: CGameObject, obj_d: CGameObject): boolean
export function menu_disassembly(obj: CGameObject): void
export function on_game_start(): void
export function print_con_tbl(tbl: AnyTable, str: string): void
export function print_parts_tbl(): void
export function set_parts_con(id: number, data: AnyTable): void
}
}