anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
47 lines (42 loc) • 1.81 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace item_map_kit {
export const GUI: UIMapKit
export function on_game_start(): void
export function start(obj: CGameObject, sec: Section.Item): void
}
/** @customConstructor UIMapKit */
class UIMapKit extends CUIScriptWnd {
box_map: TODO // @generated field — refine type
btn_next: TODO // @generated field — refine type
btn_next_pic: TODO // @generated field — refine type
btn_ok: TODO // @generated field — refine type
btn_ok_pic: TODO // @generated field — refine type
btn_previous: TODO // @generated field — refine type
btn_previous_pic: TODO // @generated field — refine type
dialog: TODO // @generated field — refine type
index: TODO // @generated field — refine type
indexes: TODO // @generated field — refine type
map: TODO // @generated field — refine type
maps: TODO // @generated field — refine type
object: TODO // @generated field — refine type
section: TODO // @generated field — refine type
text_map: TODO // @generated field — refine type
xml: TODO // @generated field — refine type
constructor(owner: any, obj: CGameObject, section: Section.Item)
__finalize(): void
InitControls(): void
InitCallBacks(): void
Reset(obj: CGameObject, sec: Section.Item): void
OnNext(): void
OnPrevious(): void
Close(): void
OnKeyboard(dik: number, keyboard_action: number): boolean
}
namespace item_map_kit {
/** Anomaly `class "UIMapKit"` is also reachable on the `item_map_kit` script namespace; typed as
* the instance so its methods can be captured/overridden (`item_map_kit.UIMapKit.Method = ...`). */
export const UIMapKit: UIMapKit
}
}