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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ import type { Section } from 'anomaly-packer' declare global { namespace item_map_kit { export const GUI: UIMapKit export function on_game_start(): void export function start(obj: CGameObject, sec: Section.Item): void } /** @customConstructor UIMapKit */ class UIMapKit extends CUIScriptWnd { box_map: TODO // @generated field — refine type btn_next: TODO // @generated field — refine type btn_next_pic: TODO // @generated field — refine type btn_ok: TODO // @generated field — refine type btn_ok_pic: TODO // @generated field — refine type btn_previous: TODO // @generated field — refine type btn_previous_pic: TODO // @generated field — refine type dialog: TODO // @generated field — refine type index: TODO // @generated field — refine type indexes: TODO // @generated field — refine type map: TODO // @generated field — refine type maps: TODO // @generated field — refine type object: TODO // @generated field — refine type section: TODO // @generated field — refine type text_map: TODO // @generated field — refine type xml: TODO // @generated field — refine type constructor(owner: any, obj: CGameObject, section: Section.Item) __finalize(): void InitControls(): void InitCallBacks(): void Reset(obj: CGameObject, sec: Section.Item): void OnNext(): void OnPrevious(): void Close(): void OnKeyboard(dik: number, keyboard_action: number): boolean } namespace item_map_kit { /** Anomaly `class "UIMapKit"` is also reachable on the `item_map_kit` script namespace; typed as * the instance so its methods can be captured/overridden (`item_map_kit.UIMapKit.Method = ...`). */ export const UIMapKit: UIMapKit } }