anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
77 lines (72 loc) • 3.32 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace item_cooking {
export const GUI: UICook
export function on_game_start(): void
export function start(obj: CGameObject, sec: Section.Item): void
}
/** @customConstructor UICook */
class UICook extends CUIScriptWnd {
CC: TODO // @generated field — refine type
active_wep: TODO // @generated field — refine type
b_inv: TODO // @generated field — refine type
b_item: TODO // @generated field — refine type
box_campfire: TODO // @generated field — refine type
box_item_main: TODO // @generated field — refine type
box_item_main_temp: TODO // @generated field — refine type
btn_cancel: TODO // @generated field — refine type
btn_cook: TODO // @generated field — refine type
cap: TODO // @generated field — refine type
cap_menu: TODO // @generated field — refine type
ci_cook: TODO // @generated field — refine type
clr: TODO // @generated field — refine type
cooking_campfire: TODO // @generated field — refine type
cooking_campfire_tier: TODO // @generated field — refine type
cooking_fuel: TODO // @generated field — refine type
cooking_limited: TODO // @generated field — refine type
cooking_use_actor_effects: TODO // @generated field — refine type
dialog: TODO // @generated field — refine type
fuel: TODO // @generated field — refine type
ingre_b: TODO // @generated field — refine type
ingre_ico: TODO // @generated field — refine type
ingre_ico_temp: TODO // @generated field — refine type
ingre_name: TODO // @generated field — refine type
ingre_num: TODO // @generated field — refine type
ini: TODO // @generated field — refine type
is_campfire: TODO // @generated field — refine type
item_info: TODO // @generated field — refine type
meals: TODO // @generated field — refine type
msg_wnd_timer: TODO // @generated field — refine type
obj: TODO // @generated field — refine type
objs: TODO // @generated field — refine type
section: TODO // @generated field — refine type
text_fuel_note: TODO // @generated field — refine type
text_item: TODO // @generated field — refine type
xml: TODO // @generated field — refine type
constructor()
__finalize(): void
InitControls(): void
InitCallBacks(): void
Reset(obj: CGameObject, section: Section.Item): boolean
Update(): void
Load_MealList(): void
Load_MealRecipes(): void
Load_ActorItems(): void
CheckAvail_main(meal: AnyTable): boolean
CheckAvail(sec: Section.Item, amt: number): boolean
CheckAvailFuel(fuel_tier: number): boolean
GetAvail(sec: Section.Item, amt: number): number
GetAvailFuel(fuel_tier: number, get_sec: boolean): number
GetSelectedMeal(): any
On_CC_Mouse1(cont: any, idx: number): void
OnCook(): void
OnKeyboard(dik: number, keyboard_action: number): boolean
Close(): void
}
namespace item_cooking {
/** Anomaly `class "UICook"` is also reachable on the `item_cooking` script namespace; typed as
* the instance so its methods can be captured/overridden (`item_cooking.UICook.Method = ...`). */
export const UICook: UICook
}
}