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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ import type { Section } from 'anomaly-packer' declare global { namespace item_cooking { export const GUI: UICook export function on_game_start(): void export function start(obj: CGameObject, sec: Section.Item): void } /** @customConstructor UICook */ class UICook extends CUIScriptWnd { CC: TODO // @generated field — refine type active_wep: TODO // @generated field — refine type b_inv: TODO // @generated field — refine type b_item: TODO // @generated field — refine type box_campfire: TODO // @generated field — refine type box_item_main: TODO // @generated field — refine type box_item_main_temp: TODO // @generated field — refine type btn_cancel: TODO // @generated field — refine type btn_cook: TODO // @generated field — refine type cap: TODO // @generated field — refine type cap_menu: TODO // @generated field — refine type ci_cook: TODO // @generated field — refine type clr: TODO // @generated field — refine type cooking_campfire: TODO // @generated field — refine type cooking_campfire_tier: TODO // @generated field — refine type cooking_fuel: TODO // @generated field — refine type cooking_limited: TODO // @generated field — refine type cooking_use_actor_effects: TODO // @generated field — refine type dialog: TODO // @generated field — refine type fuel: TODO // @generated field — refine type ingre_b: TODO // @generated field — refine type ingre_ico: TODO // @generated field — refine type ingre_ico_temp: TODO // @generated field — refine type ingre_name: TODO // @generated field — refine type ingre_num: TODO // @generated field — refine type ini: TODO // @generated field — refine type is_campfire: TODO // @generated field — refine type item_info: TODO // @generated field — refine type meals: TODO // @generated field — refine type msg_wnd_timer: TODO // @generated field — refine type obj: TODO // @generated field — refine type objs: TODO // @generated field — refine type section: TODO // @generated field — refine type text_fuel_note: TODO // @generated field — refine type text_item: TODO // @generated field — refine type xml: TODO // @generated field — refine type constructor() __finalize(): void InitControls(): void InitCallBacks(): void Reset(obj: CGameObject, section: Section.Item): boolean Update(): void Load_MealList(): void Load_MealRecipes(): void Load_ActorItems(): void CheckAvail_main(meal: AnyTable): boolean CheckAvail(sec: Section.Item, amt: number): boolean CheckAvailFuel(fuel_tier: number): boolean GetAvail(sec: Section.Item, amt: number): number GetAvailFuel(fuel_tier: number, get_sec: boolean): number GetSelectedMeal(): any On_CC_Mouse1(cont: any, idx: number): void OnCook(): void OnKeyboard(dik: number, keyboard_action: number): boolean Close(): void } namespace item_cooking { /** Anomaly `class "UICook"` is also reachable on the `item_cooking` script namespace; typed as * the instance so its methods can be captured/overridden (`item_cooking.UICook.Method = ...`). */ export const UICook: UICook } }