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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ import type { Section } from 'anomaly-packer' declare global { namespace item_backpack { export const GUI: UICreateStash export function actor_on_item_take_from_box(box: CGameObject, obj: CGameObject): void export function actor_on_item_use(obj: CGameObject): boolean export function func_stash(obj: CGameObject): void export function is_ammo_for_wpn(sec: Section.Item): boolean export function is_in_slot(obj: CGameObject): boolean export function menu_stash(obj: CGameObject): string | undefined export function on_game_start(): void export function start(obj: CGameObject): void } /** @customConstructor UICreateStash */ class UICreateStash extends CUIScriptWnd { dialog: TODO // @generated field — refine type id: TODO // @generated field — refine type input: TODO // @generated field — refine type section: TODO // @generated field — refine type constructor() __finalize(): void InitControls(): void InitCallBacks(): void Reset(obj: CGameObject): void Update(): void OnAccept(): void OnKeyboard(dik: number, keyboard_action: number): boolean Close(): void } namespace item_backpack { /** Anomaly `class "UICreateStash"` is also reachable on the `item_backpack` script namespace; typed as * the instance so its methods can be captured/overridden (`item_backpack.UICreateStash.Method = ...`). */ export const UICreateStash: UICreateStash } }