anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
41 lines (36 loc) • 1.5 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace item_backpack {
export const GUI: UICreateStash
export function actor_on_item_take_from_box(box: CGameObject, obj: CGameObject): void
export function actor_on_item_use(obj: CGameObject): boolean
export function func_stash(obj: CGameObject): void
export function is_ammo_for_wpn(sec: Section.Item): boolean
export function is_in_slot(obj: CGameObject): boolean
export function menu_stash(obj: CGameObject): string | undefined
export function on_game_start(): void
export function start(obj: CGameObject): void
}
/** @customConstructor UICreateStash */
class UICreateStash extends CUIScriptWnd {
dialog: TODO // @generated field — refine type
id: TODO // @generated field — refine type
input: TODO // @generated field — refine type
section: TODO // @generated field — refine type
constructor()
__finalize(): void
InitControls(): void
InitCallBacks(): void
Reset(obj: CGameObject): void
Update(): void
OnAccept(): void
OnKeyboard(dik: number, keyboard_action: number): boolean
Close(): void
}
namespace item_backpack {
/** Anomaly `class "UICreateStash"` is also reachable on the `item_backpack` script namespace; typed as
* the instance so its methods can be captured/overridden (`item_backpack.UICreateStash.Method = ...`). */
export const UICreateStash: UICreateStash
}
}