anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
49 lines (44 loc) • 2.12 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace heli_move {
export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable): void
export function set_scheme(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, gulag_name: string): void
}
/** @customConstructor heli_move */
class heli_move {
_flag_to_wp_callback: TODO // @generated field — refine type
a: TODO // @generated field — refine type
by_stop_fire_fly: boolean // @generated field — refine type
heliObject: TODO // @generated field — refine type
heli_fire: TODO // @generated field — refine type
heli_fly: TODO // @generated field — refine type
heli_look: TODO // @generated field — refine type
last_index: TODO // @generated field — refine type
max_velocity: TODO // @generated field — refine type
next_index: TODO // @generated field — refine type
object: TODO // @generated field — refine type
patrol_look: TODO // @generated field — refine type
patrol_move: TODO // @generated field — refine type
patrol_move_info: TODO // @generated field — refine type
st: TODO // @generated field — refine type
state: TODO // @generated field — refine type
stop_point: TODO // @generated field — refine type
was_callback: TODO // @generated field — refine type
constructor(obj: CGameObject, storage: AnyTable)
reset_scheme(loading: boolean): void
save(): void
update(delta: number): void
iterate_nodes(): void
create_path_nodes(): void
update_path_by_logic(): void
update_movement_state(): void
update_look_state(): void
waypoint_callback(obj: CGameObject, action_type: number, index: number): void
}
namespace heli_move {
/** Anomaly `class "heli_move"` is also reachable on the `heli_move` script namespace; typed as
* the instance so its methods can be captured/overridden (`heli_move.heli_move.Method = ...`). */
export const heli_move: heli_move
}
}