UNPKG

anomaly-packer

Version:

Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

49 lines (44 loc) 2.12 kB
/** @noSelfInFile */ import type { Section } from 'anomaly-packer' declare global { namespace heli_move { export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable): void export function set_scheme(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, gulag_name: string): void } /** @customConstructor heli_move */ class heli_move { _flag_to_wp_callback: TODO // @generated field — refine type a: TODO // @generated field — refine type by_stop_fire_fly: boolean // @generated field — refine type heliObject: TODO // @generated field — refine type heli_fire: TODO // @generated field — refine type heli_fly: TODO // @generated field — refine type heli_look: TODO // @generated field — refine type last_index: TODO // @generated field — refine type max_velocity: TODO // @generated field — refine type next_index: TODO // @generated field — refine type object: TODO // @generated field — refine type patrol_look: TODO // @generated field — refine type patrol_move: TODO // @generated field — refine type patrol_move_info: TODO // @generated field — refine type st: TODO // @generated field — refine type state: TODO // @generated field — refine type stop_point: TODO // @generated field — refine type was_callback: TODO // @generated field — refine type constructor(obj: CGameObject, storage: AnyTable) reset_scheme(loading: boolean): void save(): void update(delta: number): void iterate_nodes(): void create_path_nodes(): void update_path_by_logic(): void update_movement_state(): void update_look_state(): void waypoint_callback(obj: CGameObject, action_type: number, index: number): void } namespace heli_move { /** Anomaly `class "heli_move"` is also reachable on the `heli_move` script namespace; typed as * the instance so its methods can be captured/overridden (`heli_move.heli_move.Method = ...`). */ export const heli_move: heli_move } }