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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ declare namespace heli_fly { export function get_heli_flyer(obj: CGameObject): heli_fly } /** @customConstructor heli_fly */ declare class heli_fly { block_flook: TODO // @generated field — refine type dest_point: TODO // @generated field — refine type dist_by_look: number // @generated field — refine type heliLAccBW: number // @generated field — refine type heliLAccFW: number // @generated field — refine type max_velocity: number // @generated field — refine type obj: TODO // @generated field — refine type point_arr: TODO // @generated field — refine type point_by_look: TODO // @generated field — refine type constructor(obj: CGameObject) fly_on_point_with_vector(dest_point: vector, dest_direction: vector, dest_velocity: number, flag_to_wp_callback: boolean, flag_by_null_velocity: boolean): boolean get_block_flook(): boolean calc_point(): vector lagrange(x: number, xArr: AnyTable, yArr: AnyTable): number correct_velocity(): void look_at_position(): void set_block_flook(fl_block: boolean): void set_look_point(l_point: vector): void } declare namespace heli_fly { /** Anomaly `class "heli_fly"` is also reachable on the `heli_fly` script namespace; typed as * the instance so its methods can be captured/overridden (`heli_fly.heli_fly.Method = ...`). */ export const heli_fly: heli_fly }