anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
34 lines (30 loc) • 1.39 kB
TypeScript
/** @noSelfInFile */
declare namespace heli_fly {
export function get_heli_flyer(obj: CGameObject): heli_fly
}
/** @customConstructor heli_fly */
declare class heli_fly {
block_flook: TODO // @generated field — refine type
dest_point: TODO // @generated field — refine type
dist_by_look: number // @generated field — refine type
heliLAccBW: number // @generated field — refine type
heliLAccFW: number // @generated field — refine type
max_velocity: number // @generated field — refine type
obj: TODO // @generated field — refine type
point_arr: TODO // @generated field — refine type
point_by_look: TODO // @generated field — refine type
constructor(obj: CGameObject)
fly_on_point_with_vector(dest_point: vector, dest_direction: vector, dest_velocity: number, flag_to_wp_callback: boolean, flag_by_null_velocity: boolean): boolean
get_block_flook(): boolean
calc_point(): vector
lagrange(x: number, xArr: AnyTable, yArr: AnyTable): number
correct_velocity(): void
look_at_position(): void
set_block_flook(fl_block: boolean): void
set_look_point(l_point: vector): void
}
declare namespace heli_fly {
/** Anomaly `class "heli_fly"` is also reachable on the `heli_fly` script namespace; typed as
* the instance so its methods can be captured/overridden (`heli_fly.heli_fly.Method = ...`). */
export const heli_fly: heli_fly
}