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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ declare namespace heli_fire { export function get_heli_firer(obj: CGameObject): heli_fire } /** @customConstructor heli_fire */ declare class heli_fire { enemy_: TODO // @generated field — refine type enemy_die: boolean // @generated field — refine type enemy_id: TODO // @generated field — refine type enemy_time: TODO // @generated field — refine type enumy_die: boolean // @generated field — refine type fire_id: TODO // @generated field — refine type fire_point: TODO // @generated field — refine type flag_by_enemy: boolean // @generated field — refine type hit_count: number // @generated field — refine type obj: TODO // @generated field — refine type show_health: boolean // @generated field — refine type upd_vis: number // @generated field — refine type constructor(obj: CGameObject) update_enemy_state(): void set_enemy(): void update_enemy_arr(): void update_hit(): void cs_heli(): void set_cs_heli_progress_health(): void cs_remove(): void } declare namespace heli_fire { /** Anomaly `class "heli_fire"` is also reachable on the `heli_fire` script namespace; typed as * the instance so its methods can be captured/overridden (`heli_fire.heli_fire.Method = ...`). */ export const heli_fire: heli_fire }