anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
36 lines (32 loc) • 1.31 kB
TypeScript
/** @noSelfInFile */
declare namespace heli_fire {
export function get_heli_firer(obj: CGameObject): heli_fire
}
/** @customConstructor heli_fire */
declare class heli_fire {
enemy_: TODO // @generated field — refine type
enemy_die: boolean // @generated field — refine type
enemy_id: TODO // @generated field — refine type
enemy_time: TODO // @generated field — refine type
enumy_die: boolean // @generated field — refine type
fire_id: TODO // @generated field — refine type
fire_point: TODO // @generated field — refine type
flag_by_enemy: boolean // @generated field — refine type
hit_count: number // @generated field — refine type
obj: TODO // @generated field — refine type
show_health: boolean // @generated field — refine type
upd_vis: number // @generated field — refine type
constructor(obj: CGameObject)
update_enemy_state(): void
set_enemy(): void
update_enemy_arr(): void
update_hit(): void
cs_heli(): void
set_cs_heli_progress_health(): void
cs_remove(): void
}
declare namespace heli_fire {
/** Anomaly `class "heli_fire"` is also reachable on the `heli_fire` script namespace; typed as
* the instance so its methods can be captured/overridden (`heli_fire.heli_fire.Method = ...`). */
export const heli_fire: heli_fire
}