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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ declare namespace gameplay_silent_kills { export function all_melee_ok(): boolean export function anybody_see(obj: CGameObject): boolean export function are_enemies(a: CGameObject, b: CGameObject): boolean export function backstab_hear_range(): number export function closest_npc_dist(obj: CGameObject, victim: CGameObject): number export function feature_enabled(): boolean export function get_fresh_time(): number export function get_suspect_dist(): number export function gun_enabled(): boolean export function headshot_only(): boolean export function load_state(md: AnyTable): void export function melee_enabled(): boolean export function npc_on_before_hit(npc: CGameObject, shit: AnyTable, bone_id: number, flags: number): void export function npc_on_update(npc: CGameObject): void export function on_game_start(): void export function pr(...args: any[]): boolean export function save_state(md: AnyTable): void export function silent_weapon_hear_range(obj: CGameObject): number export function tss(): number export function valid_backstab_weapon(obj: CGameObject): boolean export function valid_silent_weapon(obj: CGameObject): boolean }