anomaly-packer
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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
26 lines (24 loc) • 1.21 kB
TypeScript
/** @noSelfInFile */
declare namespace gameplay_silent_kills {
export function all_melee_ok(): boolean
export function anybody_see(obj: CGameObject): boolean
export function are_enemies(a: CGameObject, b: CGameObject): boolean
export function backstab_hear_range(): number
export function closest_npc_dist(obj: CGameObject, victim: CGameObject): number
export function feature_enabled(): boolean
export function get_fresh_time(): number
export function get_suspect_dist(): number
export function gun_enabled(): boolean
export function headshot_only(): boolean
export function load_state(md: AnyTable): void
export function melee_enabled(): boolean
export function npc_on_before_hit(npc: CGameObject, shit: AnyTable, bone_id: number, flags: number): void
export function npc_on_update(npc: CGameObject): void
export function on_game_start(): void
export function pr(...args: any[]): boolean
export function save_state(md: AnyTable): void
export function silent_weapon_hear_range(obj: CGameObject): number
export function tss(): number
export function valid_backstab_weapon(obj: CGameObject): boolean
export function valid_silent_weapon(obj: CGameObject): boolean
}