anomaly-packer
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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
82 lines (80 loc) • 4 kB
TypeScript
/** @noSelfInFile */
declare namespace game_achievements {
export function absolver_functor(): boolean
export function absolver_requirements(): boolean
export function absolver_rewards(): void
export function artificer_eagerness_functor(): boolean
export function artificer_eagerness_requirements(): boolean
export function artificer_eagerness_rewards(): void
export function bookworm_food_functor(): boolean
export function bookworm_food_requirements(): boolean
export function bookworm_food_rewards(): void
export function can_unlock(): boolean
export function collaborator_functor(): boolean
export function collaborator_requirements(): boolean
export function collaborator_rewards(): void
export function completionist_functor(): boolean
export function completionist_requirements(): boolean
export function completionist_rewards(): void
export function down_to_earth_functor(): boolean
export function down_to_earth_requirements(): boolean
export function down_to_earth_rewards(): void
export function duga_free_functor(): boolean
export function duga_free_requirements(): boolean
export function duga_free_rewards(): void
export function geologist_functor(): boolean
export function geologist_requirements(): boolean
export function geologist_rewards(): void
export function get_achievements_count(): number
export function get_achievements_locked_count(): number
export function get_achievements_unlocked_count(): number
export function has_achievement(achievement: string): boolean
export function heavy_pockets_functor(): boolean
export function heavy_pockets_requirements(): boolean
export function heavy_pockets_rewards(): void
export function infantile_pleasure_functor(): boolean
export function infantile_pleasure_requirements(): boolean
export function infantile_pleasure_rewards(): void
export function infopreneur_functor(): boolean
export function infopreneur_requirements(): boolean
export function infopreneur_rewards(): void
export function invictus_functor(): boolean
export function invictus_requirements(): boolean
export function invictus_rewards(): void
export function iron_curtain_functor(): boolean
export function iron_curtain_requirements(): boolean
export function iron_curtain_rewards(): void
export function mechanized_warfare_functor(): boolean
export function mechanized_warfare_requirements(): boolean
export function mechanized_warfare_rewards(): void
export function murky_spirit_functor(): boolean
export function murky_spirit_requirements(): boolean
export function murky_spirit_rewards(): void
export function patriarch_functor(): boolean
export function patriarch_requirements(): boolean
export function patriarch_rewards(): void
export function radiotherapy_functor(): boolean
export function radiotherapy_requirements(): boolean
export function radiotherapy_rewards(): void
export function rag_and_bone_functor(): boolean
export function rag_and_bone_requirements(): boolean
export function rag_and_bone_rewards(): void
export function recycler_functor(): boolean
export function recycler_requirements(): boolean
export function recycler_rewards(): void
export function silver_or_lead_functor(): boolean
export function silver_or_lead_requirements(): boolean
export function silver_or_lead_rewards(): void
export function tourist_functor(): boolean
export function tourist_requirements(): boolean
export function tourist_rewards(): void
export function unforeseen_guest_functor(): boolean
export function unforeseen_guest_requirements(): boolean
export function unforeseen_guest_rewards(): void
export function well_dressed_functor(): boolean
export function well_dressed_requirements(): boolean
export function well_dressed_rewards(): void
export function wishful_thinking_functor(): boolean
export function wishful_thinking_requirements(): boolean
export function wishful_thinking_rewards(): void
}