anomaly-packer
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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
42 lines (40 loc) • 2.81 kB
TypeScript
/** @noSelfInFile */
declare namespace dialogs_devushka {
export function actor_has_medved(): boolean
export function actor_has_tushonka(): boolean
export function barmen_give_container(first_speaker: CGameObject, second_speaker: CGameObject): void
export function devushka_1_done(first_speaker: CGameObject, second_speaker: CGameObject): void
export function devushka_1_has(): boolean
export function devushka_1_info(): void
export function devushka_2_done(first_speaker: CGameObject, second_speaker: CGameObject): void
export function devushka_2_has(): boolean
export function devushka_2_info(): void
export function devushka_3_done_money(first_speaker: CGameObject, second_speaker: CGameObject): void
export function devushka_3_has_money(first_speaker: CGameObject, second_speaker: CGameObject): boolean
export function devushka_3_info(): void
export function devushka_31_done(first_speaker: CGameObject, second_speaker: CGameObject): void
export function devushka_31_has(): boolean
export function devushka_32_done(first_speaker: CGameObject, second_speaker: CGameObject): void
export function devushka_32_has(): boolean
export function devushka_33_done(first_speaker: CGameObject, second_speaker: CGameObject): void
export function devushka_33_has(): boolean
export function devushka_4_done(first_speaker: CGameObject, second_speaker: CGameObject): void
export function devushka_4_info(): void
export function devushka_5_done(first_speaker: CGameObject, second_speaker: CGameObject): void
export function devushka_give_present(first_speaker: CGameObject, second_speaker: CGameObject): void
export function devushka_help_1_done(first_speaker: CGameObject, second_speaker: CGameObject): void
export function devushka_help_1_has(first_speaker: CGameObject, second_speaker: CGameObject): boolean
export function devushka_help_2_done(first_speaker: CGameObject, second_speaker: CGameObject): void
export function devushka_help_2_has(first_speaker: CGameObject, second_speaker: CGameObject): boolean
export function give_devushka_medved(first_speaker: CGameObject, second_speaker: CGameObject): void
export function give_hip_tushonka(first_speaker: CGameObject, second_speaker: CGameObject): void
export function give_task_devushka_1(): void
export function give_task_devushka_3(): void
export function give_task_devushka_4(): void
export function give_task_devushka_5(): void
export function give_task_devushka_help_1(): void
export function give_task_devushka_help_2(): void
export function hip_moovie_1(npc: CGameObject, actor: CGameObject): void
export function mikluha_give_medkit_bags(first_speaker: CGameObject, second_speaker: CGameObject): void
export function poluchit_po_litsu(actor: CGameObject, npc: CGameObject): void
}