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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

29 lines (27 loc) 2.3 kB
/** @noSelfInFile */ declare namespace dialogs_bar { export function actor_has_1000(first_speaker: CGameObject, second_speaker: CGameObject): boolean export function actor_has_2000(first_speaker: CGameObject, second_speaker: CGameObject): boolean export function actor_has_3000(first_speaker: CGameObject, second_speaker: CGameObject): boolean export function actor_has_4000(first_speaker: CGameObject, second_speaker: CGameObject): boolean export function actor_has_5000(first_speaker: CGameObject, second_speaker: CGameObject): boolean export function arena_empty(actor: CGameObject, npc: CGameObject): boolean export function arena_give_reward(first_speaker: CGameObject, second_speaker: CGameObject): void export function arena_has_bloodsucker(npc: CGameObject, actor: CGameObject): boolean export function arena_has_burer(npc: CGameObject, actor: CGameObject): boolean export function arena_has_no_monsters(npc: CGameObject, actor: CGameObject): boolean export function arena_has_pseudodog(npc: CGameObject, actor: CGameObject): boolean export function arena_has_reward(first_speaker: CGameObject, second_speaker: CGameObject): boolean export function arena_has_savage(npc: CGameObject, actor: CGameObject): boolean export function arena_has_snork(npc: CGameObject, actor: CGameObject): boolean export function arena_hasnt_reward(actor: CGameObject, npc: CGameObject): boolean export function arena_not_empty(actor: CGameObject, npc: CGameObject): boolean export function arena_rank_check_false(first_speaker: CGameObject, second_speaker: CGameObject): boolean export function arena_rank_check_true(first_speaker: CGameObject, second_speaker: CGameObject): boolean export function give_money_1000(first_speaker: CGameObject, second_speaker: CGameObject): void export function give_money_2000(first_speaker: CGameObject, second_speaker: CGameObject): void export function give_money_3000(first_speaker: CGameObject, second_speaker: CGameObject): void export function give_money_4000(first_speaker: CGameObject, second_speaker: CGameObject): void export function give_money_5000(first_speaker: CGameObject, second_speaker: CGameObject): void export function new_arena_give_reward(first_speaker: CGameObject, second_speaker: CGameObject): void }