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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

30 lines (28 loc) 2.19 kB
/** @noSelfInFile */ declare namespace dialogs_agr_u { export function actor_dont_has_agr_u_docs(a: CGameObject, b: CGameObject): boolean export function actor_has_agr_u_docs(a: CGameObject, b: CGameObject): boolean export function agr_u_bandit_boss_arrived_to_smart(a: CGameObject, b: CGameObject): boolean export function dimiss_agr_u_bandit_boss(a: CGameObject, b: CGameObject): void export function give_af_blood_af_iam(a: CGameObject, b: CGameObject): void export function give_agr_u_bandit_boss_task_1(a: CGameObject, b: CGameObject): void export function give_info_agr_u_bandit_boss_ask(a: CGameObject, b: CGameObject): boolean export function give_info_agr_u_bandit_boss_got_docs(a: CGameObject, b: CGameObject): boolean export function give_info_agr_u_bandit_boss_refused(a: CGameObject, b: CGameObject): boolean export function give_info_agr_u_bandit_boss_start(a: CGameObject, b: CGameObject): boolean export function give_info_agr_u_bandit_boss_task_completed(a: CGameObject, b: CGameObject): boolean export function give_info_agr_u_bandit_boss_task_completed_alt(a: CGameObject, b: CGameObject): boolean export function give_money_reward(a: CGameObject, b: CGameObject): void export function increase_goodwill_bandit_50(a: CGameObject, b: CGameObject): void export function item_exist_agr_u_docs(a: CGameObject, b: CGameObject): boolean export function item_showcase_agr_u_docs(a: CGameObject, b: CGameObject): void export function release_agr_u_docs(a: CGameObject, b: CGameObject): void export function remove_agr_u_bandit_boss(a: CGameObject, b: CGameObject): void export function remove_agr_u_bandit_squad(a: CGameObject, b: CGameObject): void export function send_news_agr_u_bandit_boss_on_going(a: CGameObject, b: CGameObject): void export function set_friendship_agr_u_bandit_boss(a: CGameObject, b: CGameObject): void export function set_speaker_as_companion(a: CGameObject, b: CGameObject): void export function shoot_the_bitch(a: CGameObject, b: CGameObject): void export function spawn_bloodsucker_agr_u(a: CGameObject, b: CGameObject): void export function take_agr_u_docs(a: CGameObject, b: CGameObject): void }