anomaly-packer
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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
33 lines (30 loc) • 1.93 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace death_manager {
export const item_by_story_id: AnyTable
/** [npc_id] = trade table, false = no trade, nil = not asked yet. */
export const items_by_npc: AnyTable
export function clear_items_by_npc(): void
export function create_item(npc: CGameObject, section: Section.Item, number: number, rnd: boolean, to_save: boolean): void
export function create_item_list(npc: CGameObject, npc_comm: string, npc_rank: number, is_private: boolean, to_save: boolean): void
export function create_release_item(npc: CGameObject): void
export function decide_items_to_keep(npc: CGameObject, npc_id: number, npc_name: string): void
export function get_comb_coeff(rank: number, comm: Community): number
export function get_condition_by_rank(rank: number, coef: number): number
export function get_items_by_npc(npc_id: number): any
export function get_outfit_by_npc_visual(visual: string, clean?: boolean): string[]
export function get_outfit_by_visual(visual: string): string[]
export function init_drop_settings(): void
export function keep_item(npc: CGameObject, item: CGameObject): void
export function on_game_start(): void
export function set_items_by_npc(npc_id: number, value: any): void
export function set_weapon_drop_condition(npc: CGameObject, itm: CGameObject): void
export function SetDiffModifications(): void
export function simulate_death_drops(num: number): void
export function spawn_cosmetics(npc: CGameObject, npc_id: number, npc_comm: string, npc_rank: number, visual: string, rand_condition: boolean): void
export function spawn_with_condition(npc: CGameObject, section: Section.Item, condition: number): number
export function try_spawn_ammo(npc: CGameObject): void
export function validate_drop(section: Section.Item): boolean
}
}