anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
28 lines (24 loc) • 1.16 kB
TypeScript
/** @noSelfInFile */
declare namespace cover_manager {
export function get_cover(obj: CGameObject, smrttrn: se_smart_terrain): any
export function has_cover(se_obj: CseAbstract, smrttrn: se_smart_terrain): boolean
export function has_smart_cover(se_obj: CseAbstract, smrttrn: se_smart_terrain): boolean
}
/** @customConstructor CCover_manager */
declare class CCover_manager {
board: TODO // @generated field — refine type
cover_table: TODO // @generated field — refine type
is_valid: TODO // @generated field — refine type
squads: TODO // @generated field — refine type
constructor(smart: se_smart_terrain)
register_squad(squad: CseAlifeOnlineOfflineGroup): void
unregister_squad(squad: CseAlifeOnlineOfflineGroup): void
calculate_covers(position: vector): void
save(packet: net_packet): void
load(packet: net_packet): void
}
declare namespace cover_manager {
/** Anomaly `class "CCover_manager"` is also reachable on the `cover_manager` script namespace; typed as
* the instance so its methods can be captured/overridden (`cover_manager.CCover_manager.Method = ...`). */
export const CCover_manager: CCover_manager
}