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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ declare namespace cover_manager { export function get_cover(obj: CGameObject, smrttrn: se_smart_terrain): any export function has_cover(se_obj: CseAbstract, smrttrn: se_smart_terrain): boolean export function has_smart_cover(se_obj: CseAbstract, smrttrn: se_smart_terrain): boolean } /** @customConstructor CCover_manager */ declare class CCover_manager { board: TODO // @generated field — refine type cover_table: TODO // @generated field — refine type is_valid: TODO // @generated field — refine type squads: TODO // @generated field — refine type constructor(smart: se_smart_terrain) register_squad(squad: CseAlifeOnlineOfflineGroup): void unregister_squad(squad: CseAlifeOnlineOfflineGroup): void calculate_covers(position: vector): void save(packet: net_packet): void load(packet: net_packet): void } declare namespace cover_manager { /** Anomaly `class "CCover_manager"` is also reachable on the `cover_manager` script namespace; typed as * the instance so its methods can be captured/overridden (`cover_manager.CCover_manager.Method = ...`). */ export const CCover_manager: CCover_manager }