anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
39 lines (35 loc) • 1.65 kB
TypeScript
/** @noSelfInFile */
declare namespace bind_stalker {
export function actor_init(npc: CGameObject): void
export function init(obj: CGameObject): void
}
/** @customConstructor actor_binder */
declare class actor_binder extends object_binder {
already_jumped: boolean // @generated field — refine type
bCheckStart: TODO // @generated field — refine type
character_icon: TODO // @generated field — refine type
deimos_intensity: TODO // @generated field — refine type
last_detective_achievement_spawn_time: TODO // @generated field — refine type
last_mutant_hunter_achievement_spawn_time: TODO // @generated field — refine type
loaded: boolean // @generated field — refine type
loaded_active_slot: TODO // @generated field — refine type
spawn_frame: TODO // @generated field — refine type
st: TODO // @generated field — refine type
talking_state: boolean // @generated field — refine type
weapon_hide: boolean // @generated field — refine type
weapon_lowered_before_dialog: boolean // @generated field — refine type
constructor(obj: CGameObject)
net_spawn(se_abstract: CseAbstract): boolean
net_destroy(): void
reinit(): void
update(delta: number): boolean
save(packet: net_packet): void
load(reader: net_packet): void
save_state(m_data: AnyTable): void
load_state(m_data: AnyTable): void
}
declare namespace bind_stalker {
/** Anomaly `class "actor_binder"` is also reachable on the `bind_stalker` script namespace; typed as
* the instance so its methods can be captured/overridden (`bind_stalker.actor_binder.Method = ...`). */
export const actor_binder: actor_binder
}