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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ declare namespace bind_stalker { export function actor_init(npc: CGameObject): void export function init(obj: CGameObject): void } /** @customConstructor actor_binder */ declare class actor_binder extends object_binder { already_jumped: boolean // @generated field — refine type bCheckStart: TODO // @generated field — refine type character_icon: TODO // @generated field — refine type deimos_intensity: TODO // @generated field — refine type last_detective_achievement_spawn_time: TODO // @generated field — refine type last_mutant_hunter_achievement_spawn_time: TODO // @generated field — refine type loaded: boolean // @generated field — refine type loaded_active_slot: TODO // @generated field — refine type spawn_frame: TODO // @generated field — refine type st: TODO // @generated field — refine type talking_state: boolean // @generated field — refine type weapon_hide: boolean // @generated field — refine type weapon_lowered_before_dialog: boolean // @generated field — refine type constructor(obj: CGameObject) net_spawn(se_abstract: CseAbstract): boolean net_destroy(): void reinit(): void update(delta: number): boolean save(packet: net_packet): void load(reader: net_packet): void save_state(m_data: AnyTable): void load_state(m_data: AnyTable): void } declare namespace bind_stalker { /** Anomaly `class "actor_binder"` is also reachable on the `bind_stalker` script namespace; typed as * the instance so its methods can be captured/overridden (`bind_stalker.actor_binder.Method = ...`). */ export const actor_binder: actor_binder }