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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ import type { Section } from 'anomaly-packer' declare global { namespace bind_signal_light { export function init(obj: CGameObject): void } /** @customConstructor signal_light_binder */ class signal_light_binder extends object_binder { delta_time: TODO // @generated field — refine type loaded: boolean // @generated field — refine type need_turn_off: boolean // @generated field — refine type slow_fly_started: TODO // @generated field — refine type start_time: TODO // @generated field — refine type constructor(obj: CGameObject) reload(section: Section.Item): void reinit(): void update(delta: number): void net_spawn(se_abstract: CseAbstract): boolean net_destroy(): void launch(): boolean slow_fly(): void stop_light(): void stop(): void is_flying(): boolean net_save_relevant(): boolean save(packet: net_packet): void load(reader: net_packet): void } namespace bind_signal_light { /** Anomaly `class "signal_light_binder"` is also reachable on the `bind_signal_light` script namespace; typed as * the instance so its methods can be captured/overridden (`bind_signal_light.signal_light_binder.Method = ...`). */ export const signal_light_binder: signal_light_binder } }