anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
34 lines (29 loc) • 1.19 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace bind_restrictor {
export function bind(obj: CGameObject): void
}
/** @customConstructor restrictor_binder */
class restrictor_binder extends object_binder {
initialized: boolean // @generated field — refine type
loaded: boolean // @generated field — refine type
st: TODO // @generated field — refine type
constructor(obj: CGameObject, char_ini: system_ini)
reload(section: Section.Item): void
reinit(): void
net_spawn(se_abstract: CseAbstract): boolean
net_destroy(): void
update(delta: number): void
net_save_relevant(): boolean
save(packet: net_packet): void
load(reader: net_packet): void
on_enter(zone: CGameObject, obj: CGameObject): void
on_exit(zone: CGameObject, obj: CGameObject): void
}
namespace bind_restrictor {
/** Anomaly `class "restrictor_binder"` is also reachable on the `bind_restrictor` script namespace; typed as
* the instance so its methods can be captured/overridden (`bind_restrictor.restrictor_binder.Method = ...`). */
export const restrictor_binder: restrictor_binder
}
}