UNPKG

anomaly-packer

Version:

Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

34 lines (29 loc) 1.19 kB
/** @noSelfInFile */ import type { Section } from 'anomaly-packer' declare global { namespace bind_restrictor { export function bind(obj: CGameObject): void } /** @customConstructor restrictor_binder */ class restrictor_binder extends object_binder { initialized: boolean // @generated field — refine type loaded: boolean // @generated field — refine type st: TODO // @generated field — refine type constructor(obj: CGameObject, char_ini: system_ini) reload(section: Section.Item): void reinit(): void net_spawn(se_abstract: CseAbstract): boolean net_destroy(): void update(delta: number): void net_save_relevant(): boolean save(packet: net_packet): void load(reader: net_packet): void on_enter(zone: CGameObject, obj: CGameObject): void on_exit(zone: CGameObject, obj: CGameObject): void } namespace bind_restrictor { /** Anomaly `class "restrictor_binder"` is also reachable on the `bind_restrictor` script namespace; typed as * the instance so its methods can be captured/overridden (`bind_restrictor.restrictor_binder.Method = ...`). */ export const restrictor_binder: restrictor_binder } }