anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
41 lines (36 loc) • 1.67 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace bind_monster {
export function bind(obj: CGameObject): void
}
/** @customConstructor generic_object_binder */
class generic_object_binder extends object_binder {
already_dead: boolean // @generated field — refine type
loaded: boolean // @generated field — refine type
st: TODO // @generated field — refine type
constructor(obj: CGameObject)
reinit(): void
use_kick(obj: CGameObject, who: CGameObject): void
update(delta: number): void
extrapolate_callback(): boolean
waypoint_callback(obj: CGameObject, action_type: number, index: number): void
death_callback(victim: CGameObject, who: CGameObject): void
hit_callback(obj: CGameObject, amount: number, local_direction: vector, who: CGameObject, bone_index: number): void
hear_callback(npc: CGameObject, who_id: number, sound_type: number, sound_position: vector, sound_power: number): void
use_callback(obj: CGameObject, who: CGameObject): void
net_spawn(se_abstract: CseAbstract): boolean
net_destroy(): void
reload(section: Section.Item): void
net_save_relevant(): boolean
save(packet: net_packet): void
load(reader: net_packet): void
save_state(m_data: AnyTable): void
load_state(): void
}
namespace bind_monster {
/** Anomaly `class "generic_object_binder"` is also reachable on the `bind_monster` script namespace; typed as
* the instance so its methods can be captured/overridden (`bind_monster.generic_object_binder.Method = ...`). */
export const generic_object_binder: generic_object_binder
}
}