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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ import type { Section } from 'anomaly-packer' declare global { namespace bind_monster { export function bind(obj: CGameObject): void } /** @customConstructor generic_object_binder */ class generic_object_binder extends object_binder { already_dead: boolean // @generated field — refine type loaded: boolean // @generated field — refine type st: TODO // @generated field — refine type constructor(obj: CGameObject) reinit(): void use_kick(obj: CGameObject, who: CGameObject): void update(delta: number): void extrapolate_callback(): boolean waypoint_callback(obj: CGameObject, action_type: number, index: number): void death_callback(victim: CGameObject, who: CGameObject): void hit_callback(obj: CGameObject, amount: number, local_direction: vector, who: CGameObject, bone_index: number): void hear_callback(npc: CGameObject, who_id: number, sound_type: number, sound_position: vector, sound_power: number): void use_callback(obj: CGameObject, who: CGameObject): void net_spawn(se_abstract: CseAbstract): boolean net_destroy(): void reload(section: Section.Item): void net_save_relevant(): boolean save(packet: net_packet): void load(reader: net_packet): void save_state(m_data: AnyTable): void load_state(): void } namespace bind_monster { /** Anomaly `class "generic_object_binder"` is also reachable on the `bind_monster` script namespace; typed as * the instance so its methods can be captured/overridden (`bind_monster.generic_object_binder.Method = ...`). */ export const generic_object_binder: generic_object_binder } }