anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
36 lines (31 loc) • 1.28 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace bind_item {
export function bind(obj: CGameObject): void
export function func_separate(obj: CGameObject): void
export function menu_separate(obj: CGameObject): string | undefined
export function on_game_start(): void
export function print_dbg(txt: string, ...args: any[]): void
}
/** @customConstructor item_binder */
class item_binder extends object_binder {
degradable: boolean // @generated field — refine type
first_update: boolean // @generated field — refine type
first_update_done: TODO // @generated field — refine type
multiuse: boolean // @generated field — refine type
constructor(obj: CGameObject)
update(delta: number): void
reload(section: Section.Item): void
reinit(): void
net_spawn(se_abstract: CseAbstract): boolean
net_destroy(): void
save(stpk: net_packet): void
load(stpk: net_packet): void
}
namespace bind_item {
/** Anomaly `class "item_binder"` is also reachable on the `bind_item` script namespace; typed as
* the instance so its methods can be captured/overridden (`bind_item.item_binder.Method = ...`). */
export const item_binder: item_binder
}
}