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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ import type { Section } from 'anomaly-packer' declare global { namespace bind_item { export function bind(obj: CGameObject): void export function func_separate(obj: CGameObject): void export function menu_separate(obj: CGameObject): string | undefined export function on_game_start(): void export function print_dbg(txt: string, ...args: any[]): void } /** @customConstructor item_binder */ class item_binder extends object_binder { degradable: boolean // @generated field — refine type first_update: boolean // @generated field — refine type first_update_done: TODO // @generated field — refine type multiuse: boolean // @generated field — refine type constructor(obj: CGameObject) update(delta: number): void reload(section: Section.Item): void reinit(): void net_spawn(se_abstract: CseAbstract): boolean net_destroy(): void save(stpk: net_packet): void load(stpk: net_packet): void } namespace bind_item { /** Anomaly `class "item_binder"` is also reachable on the `bind_item` script namespace; typed as * the instance so its methods can be captured/overridden (`bind_item.item_binder.Method = ...`). */ export const item_binder: item_binder } }