anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
48 lines (43 loc) • 1.97 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace bind_heli {
export function bind(obj: CGameObject): void
export function get_heli_health(heli: CHelicopter, st: AnyTable): number
export function heli_die(obj: CGameObject): void
export function heli_start_flame(obj: CGameObject): void
export function is_heli_alive(obj: CGameObject): boolean
}
/** @customConstructor heli_binder */
class heli_binder extends object_binder {
flame_start_health: TODO // @generated field — refine type
heli_fire: TODO // @generated field — refine type
initialized: boolean // @generated field — refine type
is_story_heli: TODO // @generated field — refine type
last_hit_snd_timeout: TODO // @generated field — refine type
loaded: boolean // @generated field — refine type
self_destruct: boolean // @generated field — refine type
snd_damage: TODO // @generated field — refine type
snd_down: TODO // @generated field — refine type
snd_hit: TODO // @generated field — refine type
st: TODO // @generated field — refine type
target_alt: number // @generated field — refine type
constructor(obj: CGameObject)
reload(section: Section.Item): void
reinit(): void
update(delta: number): void
net_spawn(se_abstract: CseAbstract): boolean
net_destroy(): void
net_save_relevant(): boolean
save(packet: net_packet): void
load(packet: net_packet): void
check_health(): void
on_hit(power: number, impulse: number, hit_type: number, enemy_id: number): void
on_point(distance: number, position: vector, path_idx: number): void
}
namespace bind_heli {
/** Anomaly `class "heli_binder"` is also reachable on the `bind_heli` script namespace; typed as
* the instance so its methods can be captured/overridden (`bind_heli.heli_binder.Method = ...`). */
export const heli_binder: heli_binder
}
}