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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ import type { Section } from 'anomaly-packer' declare global { namespace bind_dynamo_hand { export function a_timer(): void export function check_on_level(pos: vector): boolean export function init(obj: CGameObject): void export function read_net_packet(obj: CGameObject): string | undefined export function s_timer(): void } /** @customConstructor dynamo_hand_binder */ class dynamo_hand_binder extends object_binder { ammo_max: TODO // @generated field — refine type first_update: boolean // @generated field — refine type gun_end_pos: TODO // @generated field — refine type initialized: boolean // @generated field — refine type last_ammo_elapsed: TODO // @generated field — refine type last_in_slot: boolean // @generated field — refine type lbutton_pressed: boolean // @generated field — refine type loaded: boolean // @generated field — refine type nofire_stop_time: number // @generated field — refine type rbutton_pressed: boolean // @generated field — refine type sound_fire: TODO // @generated field — refine type constructor(obj: CGameObject) reload(section: Section.Item): void reinit(): void net_spawn(se_abstract: CseAbstract): boolean update(delta: number): void net_destroy(): void save(packet: net_packet): void load(reader: net_packet): void sound_particle_fastcall(): boolean OnLButtonDown(): void OnLButtonUp(): void OnHold(delta: number): void OnRemove(): void } namespace bind_dynamo_hand { /** Anomaly `class "dynamo_hand_binder"` is also reachable on the `bind_dynamo_hand` script namespace; typed as * the instance so its methods can be captured/overridden (`bind_dynamo_hand.dynamo_hand_binder.Method = ...`). */ export const dynamo_hand_binder: dynamo_hand_binder } }