anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
48 lines (43 loc) • 1.89 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace bind_dynamo_hand {
export function a_timer(): void
export function check_on_level(pos: vector): boolean
export function init(obj: CGameObject): void
export function read_net_packet(obj: CGameObject): string | undefined
export function s_timer(): void
}
/** @customConstructor dynamo_hand_binder */
class dynamo_hand_binder extends object_binder {
ammo_max: TODO // @generated field — refine type
first_update: boolean // @generated field — refine type
gun_end_pos: TODO // @generated field — refine type
initialized: boolean // @generated field — refine type
last_ammo_elapsed: TODO // @generated field — refine type
last_in_slot: boolean // @generated field — refine type
lbutton_pressed: boolean // @generated field — refine type
loaded: boolean // @generated field — refine type
nofire_stop_time: number // @generated field — refine type
rbutton_pressed: boolean // @generated field — refine type
sound_fire: TODO // @generated field — refine type
constructor(obj: CGameObject)
reload(section: Section.Item): void
reinit(): void
net_spawn(se_abstract: CseAbstract): boolean
update(delta: number): void
net_destroy(): void
save(packet: net_packet): void
load(reader: net_packet): void
sound_particle_fastcall(): boolean
OnLButtonDown(): void
OnLButtonUp(): void
OnHold(delta: number): void
OnRemove(): void
}
namespace bind_dynamo_hand {
/** Anomaly `class "dynamo_hand_binder"` is also reachable on the `bind_dynamo_hand` script namespace; typed as
* the instance so its methods can be captured/overridden (`bind_dynamo_hand.dynamo_hand_binder.Method = ...`). */
export const dynamo_hand_binder: dynamo_hand_binder
}
}