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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ import type { Section } from 'anomaly-packer' declare global { namespace bind_dynamic_light { export function init(obj: CGameObject): void export function need_flicker(lamp_obj: CGameObject): boolean export function on_game_start(): void } /** @customConstructor generic_light_binder */ class generic_light_binder extends object_binder { humming: TODO // @generated field — refine type humming_max: TODO // @generated field — refine type last_state: TODO // @generated field — refine type tg: TODO // @generated field — refine type constructor(obj: CGameObject) reload(section: Section.Item): void reinit(): void update(delta: number): void net_spawn(data: CseAbstract): void net_destroy(): void net_save_relevant(): boolean save(packet: net_packet): void load(reader: net_packet): void use_callback(obj: CGameObject, who: CGameObject): void hit_callback(obj: CGameObject, amount: number, local_direction: vector, who: CGameObject, bone_index: number): void death_callback(victim: CGameObject, who: CGameObject): void } namespace bind_dynamic_light { /** Anomaly `class "generic_light_binder"` is also reachable on the `bind_dynamic_light` script namespace; typed as * the instance so its methods can be captured/overridden (`bind_dynamic_light.generic_light_binder.Method = ...`). */ export const generic_light_binder: generic_light_binder } }