anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
35 lines (30 loc) • 1.23 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace bind_car {
export function init(obj: CGameObject): void
}
/** @customConstructor car_binder */
class car_binder extends object_binder {
initialized: boolean // @generated field — refine type
loaded: boolean // @generated field — refine type
st: TODO // @generated field — refine type
constructor(obj: CGameObject)
reload(section: Section.Item): void
reinit(): void
update(delta: number): void
net_spawn(se_abstract: CseAbstract): boolean
net_destroy(): void
net_save_relevant(): boolean
save(packet: net_packet): void
load(reader: net_packet): void
use_callback(obj: CGameObject, who: CGameObject): void
hit_callback(obj: CGameObject, amount: number, local_direction: vector, who: CGameObject, bone_index: number): void
death_callback(victim: CGameObject, who: CGameObject): void
}
namespace bind_car {
/** Anomaly `class "car_binder"` is also reachable on the `bind_car` script namespace; typed as
* the instance so its methods can be captured/overridden (`bind_car.car_binder.Method = ...`). */
export const car_binder: car_binder
}
}