anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
46 lines (41 loc) • 1.63 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace bind_campfire {
const campfires_all: Record<
string,
{
campfire?: {
is_on(): boolean
}
object: CGameObject
}
>
export function get_nearby_campfire(dist: number, result: boolean): any
export function check_no_nearby_campfire(): boolean
export function turn_off_campfires_by_smart_name(smart_name: string, use_rand: boolean): void
export function rain_pass(): boolean
export function use_campfire(actor: CGameObject, zone: CGameObject, p: any[]): void
export function campfire_go_on(obj: CGameObject, cf: any): void
export function campfire_go_off(cf: any): void
export function actor_on_item_use(obj: CGameObject, _: any, cf: any): void
export function on_game_start(): void
export function bind(obj: CGameObject): void
}
/** @customConstructor campfire_binder */
class campfire_binder extends object_binder {
campfire: TODO // @generated field — refine type
constructor(obj: CGameObject)
reload(section: Section.Item): void
reinit(): void
net_spawn(se_abstract: CseAbstract): boolean
net_destroy(se_abstract: CseAbstract): void
update(delta: number): void
use_campfire(): void
}
namespace bind_campfire {
/** Anomaly `class "campfire_binder"` is also reachable on the `bind_campfire` script namespace; typed as
* the instance so its methods can be captured/overridden (`bind_campfire.campfire_binder.Method = ...`). */
export const campfire_binder: campfire_binder
}
}