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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ import type { Section } from 'anomaly-packer' declare global { namespace bind_anomaly_zone { export const artefact_points_by_id: AnyTable export const artefact_ways_by_id: AnyTable export const parent_zones_by_artefact_id: AnyTable export function bind(obj: CGameObject): void export function force_spawn_artefacts(): void export function on_game_start(): void export function print_debug(fmt: string, ...args: any[]): void } /** @customConstructor anomaly_zone_binder */ class anomaly_zone_binder extends object_binder { applying_force_xz: TODO // @generated field — refine type applying_force_y: TODO // @generated field — refine type artefact_points_by_id: TODO // @generated field — refine type artefact_ways_by_id: TODO // @generated field — refine type artefacts_coeff_table: TODO // @generated field — refine type artefacts_table: TODO // @generated field — refine type cur_layer: TODO // @generated field — refine type custom_placement: TODO // @generated field — refine type disabled: boolean // @generated field — refine type fields_table: TODO // @generated field — refine type forced_artefact: TODO // @generated field — refine type forced_spawn: TODO // @generated field — refine type forced_spawn_override: TODO // @generated field — refine type forces_table: TODO // @generated field — refine type ini: TODO // @generated field — refine type layers_count: TODO // @generated field — refine type max_artefacts: TODO // @generated field — refine type max_artefacts_table: TODO // @generated field — refine type mines_table: TODO // @generated field — refine type path_table: TODO // @generated field — refine type respawn_artefacts: TODO // @generated field — refine type respawn_tries: TODO // @generated field — refine type respawn_tries_table: TODO // @generated field — refine type s_chance: TODO // @generated field — refine type spawned_count: TODO // @generated field — refine type st: TODO // @generated field — refine type start_artefacts_table: TODO // @generated field — refine type turned_off: TODO // @generated field — refine type constructor(obj: CGameObject) disable_anomaly_fields(): void respawn_artefacts_and_replace_anomaly_zone(): void spawn_artefact_randomly(): void refresh(from?: any): void get_artefact_path(): string set_forced_override(artefact_name: string): void reload(section: Section.Item): void reinit(): void net_spawn(se_abstract: CseAbstract): boolean net_destroy(): void update(delta: number): void cleanup(): void turn_off(): void turn_on(f_af: boolean): void on_artefact_take(obj: CGameObject): void net_save_relevant(): boolean save(thread: net_packet): void load(thread: net_packet): void } namespace bind_anomaly_zone { /** Anomaly `class "anomaly_zone_binder"` is also reachable on the `bind_anomaly_zone` script namespace; typed as * the instance so its methods can be captured/overridden (`bind_anomaly_zone.anomaly_zone_binder.Method = ...`). */ export const anomaly_zone_binder: anomaly_zone_binder } }