anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
73 lines (68 loc) • 3.29 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace bind_anomaly_zone {
export const artefact_points_by_id: AnyTable
export const artefact_ways_by_id: AnyTable
export const parent_zones_by_artefact_id: AnyTable
export function bind(obj: CGameObject): void
export function force_spawn_artefacts(): void
export function on_game_start(): void
export function print_debug(fmt: string, ...args: any[]): void
}
/** @customConstructor anomaly_zone_binder */
class anomaly_zone_binder extends object_binder {
applying_force_xz: TODO // @generated field — refine type
applying_force_y: TODO // @generated field — refine type
artefact_points_by_id: TODO // @generated field — refine type
artefact_ways_by_id: TODO // @generated field — refine type
artefacts_coeff_table: TODO // @generated field — refine type
artefacts_table: TODO // @generated field — refine type
cur_layer: TODO // @generated field — refine type
custom_placement: TODO // @generated field — refine type
disabled: boolean // @generated field — refine type
fields_table: TODO // @generated field — refine type
forced_artefact: TODO // @generated field — refine type
forced_spawn: TODO // @generated field — refine type
forced_spawn_override: TODO // @generated field — refine type
forces_table: TODO // @generated field — refine type
ini: TODO // @generated field — refine type
layers_count: TODO // @generated field — refine type
max_artefacts: TODO // @generated field — refine type
max_artefacts_table: TODO // @generated field — refine type
mines_table: TODO // @generated field — refine type
path_table: TODO // @generated field — refine type
respawn_artefacts: TODO // @generated field — refine type
respawn_tries: TODO // @generated field — refine type
respawn_tries_table: TODO // @generated field — refine type
s_chance: TODO // @generated field — refine type
spawned_count: TODO // @generated field — refine type
st: TODO // @generated field — refine type
start_artefacts_table: TODO // @generated field — refine type
turned_off: TODO // @generated field — refine type
constructor(obj: CGameObject)
disable_anomaly_fields(): void
respawn_artefacts_and_replace_anomaly_zone(): void
spawn_artefact_randomly(): void
refresh(from?: any): void
get_artefact_path(): string
set_forced_override(artefact_name: string): void
reload(section: Section.Item): void
reinit(): void
net_spawn(se_abstract: CseAbstract): boolean
net_destroy(): void
update(delta: number): void
cleanup(): void
turn_off(): void
turn_on(f_af: boolean): void
on_artefact_take(obj: CGameObject): void
net_save_relevant(): boolean
save(thread: net_packet): void
load(thread: net_packet): void
}
namespace bind_anomaly_zone {
/** Anomaly `class "anomaly_zone_binder"` is also reachable on the `bind_anomaly_zone` script namespace; typed as
* the instance so its methods can be captured/overridden (`bind_anomaly_zone.anomaly_zone_binder.Method = ...`). */
export const anomaly_zone_binder: anomaly_zone_binder
}
}