anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
40 lines (35 loc) • 1.53 kB
TypeScript
/** @noSelfInFile */
import type { Section } from 'anomaly-packer'
declare global {
namespace bind_anomaly_field {
export const dyn_anomalies: AnyTable
export const fields_by_names: AnyTable
export function add_marker(lvl: LevelName, section: Section.Item, id: number, state: boolean): void
export function bind(obj: CGameObject): void
export function dyn_anomalies_refresh(force: boolean): boolean
export function dyn_anomalies_spawn(): void
export function dyn_anomalies_suffle(): void
export function dyn_anomalies_update(): boolean
export function ini_settings(): void
export function on_game_start(): void
export function print_debug(...args: any[]): void
export function pulse_anomaly_update(): void
}
/** @customConstructor anomaly_field_binder */
class anomaly_field_binder extends object_binder {
st: TODO // @generated field — refine type
constructor(obj: CGameObject)
reload(section: Section.Item): void
reinit(): void
net_spawn(se_abstract: CseAbstract): boolean
net_destroy(): void
set_enable(bEnable: boolean): void
update(delta: number): void
net_save_relevant(): boolean
}
namespace bind_anomaly_field {
/** Anomaly `class "anomaly_field_binder"` is also reachable on the `bind_anomaly_field` script namespace; typed as
* the instance so its methods can be captured/overridden (`bind_anomaly_field.anomaly_field_binder.Method = ...`). */
export const anomaly_field_binder: anomaly_field_binder
}
}