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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ import type { Section } from 'anomaly-packer' declare global { namespace bind_anomaly_field { export const dyn_anomalies: AnyTable export const fields_by_names: AnyTable export function add_marker(lvl: LevelName, section: Section.Item, id: number, state: boolean): void export function bind(obj: CGameObject): void export function dyn_anomalies_refresh(force: boolean): boolean export function dyn_anomalies_spawn(): void export function dyn_anomalies_suffle(): void export function dyn_anomalies_update(): boolean export function ini_settings(): void export function on_game_start(): void export function print_debug(...args: any[]): void export function pulse_anomaly_update(): void } /** @customConstructor anomaly_field_binder */ class anomaly_field_binder extends object_binder { st: TODO // @generated field — refine type constructor(obj: CGameObject) reload(section: Section.Item): void reinit(): void net_spawn(se_abstract: CseAbstract): boolean net_destroy(): void set_enable(bEnable: boolean): void update(delta: number): void net_save_relevant(): boolean } namespace bind_anomaly_field { /** Anomaly `class "anomaly_field_binder"` is also reachable on the `bind_anomaly_field` script namespace; typed as * the instance so its methods can be captured/overridden (`bind_anomaly_field.anomaly_field_binder.Method = ...`). */ export const anomaly_field_binder: anomaly_field_binder } }