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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** @noSelfInFile */ import type { Section } from 'anomaly-packer' declare global { namespace axr_beh { export const beh_actid: number export const beh_evid: number export function add_to_binder(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, storage: AnyTable): void export function am_i_reached(npc: CGameObject, index: number): boolean export function set_scheme(npc: CGameObject, ini: system_ini, scheme: string, section: Section.Item, gulag_name: string): void } /** @customConstructor action_beh */ class action_beh extends action_base { dist_to_assist_pt: TODO // @generated field — refine type in_camp: TODO // @generated field — refine type keep_state_until: TODO // @generated field — refine type st: TODO // @generated field — refine type constructor(npc_name: string, action_name: string, storage: AnyTable) initialize(): void execute(): void set_desired_target(): boolean beh_cover(): void beh_wait(): void set_state(): void beh_move(): void beh_path(): void get_current_waypoint(use_var: boolean): any next_waypoint_index(): string increment_waypoint_index(): void fill_approved_actions(state: string): void finalize(): void } /** @customConstructor evaluator_beh */ class evaluator_beh extends property_evaluator { st: TODO // @generated field — refine type constructor(storage: AnyTable, name: string) evaluate(): boolean } /** @customConstructor position_node */ class position_node { node: TODO // @generated field — refine type constructor(amt: number) // shared global name: 4-arg form defined in axr_beh, 6-arg form in xr_danger select_best_vertex_id(object: CGameObject, dir: vector, lvid: number, distance: number): number select_best_vertex_id(object: CGameObject, dir: vector, lvid: number, min_dist: number, max_dist: number, find_furthest?: boolean): number } namespace axr_beh { /** Anomaly `class "action_beh"` is also reachable on the `axr_beh` script namespace; typed as * the instance so its methods can be captured/overridden (`axr_beh.action_beh.Method = ...`). */ export const action_beh: action_beh /** Anomaly `class "evaluator_beh"` is also reachable on the `axr_beh` script namespace; typed as * the instance so its methods can be captured/overridden (`axr_beh.evaluator_beh.Method = ...`). */ export const evaluator_beh: evaluator_beh /** Anomaly `class "position_node"` is also reachable on the `axr_beh` script namespace; typed as * the instance so its methods can be captured/overridden (`axr_beh.position_node.Method = ...`). */ export const position_node: position_node } }