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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/** * - ↘ of * means on the south-east of * * - ↘↘ means far south-east */ declare const enum Smarts { // // Escape // /** Camp near anomaly, ↑ of rookie village */ esc_smart_terrain_1_11 = 'esc_smart_terrain_1_11', /** [Base] Rookie village */ esc_smart_terrain_2_12 = 'esc_smart_terrain_2_12', /** Transition to Marsh, ← of military base */ esc_smart_terrain_2_14 = 'esc_smart_terrain_2_14', /** Transition to Marsh, ← of farmhouse */ esc_smart_terrain_3_7 = 'esc_smart_terrain_3_7', /** [Base] Military checkpoint, ↓↓ */ esc_smart_terrain_3_16 = 'esc_smart_terrain_3_16', /** Tunnel, ↖↖ of elevator */ esc_smart_terrain_4_9 = 'esc_smart_terrain_4_9', /** Wagon, ↗ of rookie village */ esc_smart_terrain_4_11 = 'esc_smart_terrain_4_11', /** Camp, ↘ of rookie village */ esc_smart_terrain_4_13 = 'esc_smart_terrain_4_13', /** [Base] Transition to garbage, ↑↑ */ esc_smart_terrain_5_2 = 'esc_smart_terrain_5_2', /** Camp, ↑ of farmhouse */ esc_smart_terrain_5_4 = 'esc_smart_terrain_5_4', /** Camp, ↑ of farmhouse */ esc_smart_terrain_5_6 = 'esc_smart_terrain_5_6', /** [Base] Farmhouse */ esc_smart_terrain_5_7 = 'esc_smart_terrain_5_7', /** Elevator */ esc_smart_terrain_5_9 = 'esc_smart_terrain_5_9', /** Camp, → of rookie village */ esc_smart_terrain_5_12 = 'esc_smart_terrain_5_12', /** Fox house */ esc_smart_terrain_6_6 = 'esc_smart_terrain_6_6', /** [Base] Ruined rail bridge */ esc_smart_terrain_6_8 = 'esc_smart_terrain_6_8', /** [Base] Automobile Transport Company, →→ */ esc_smart_terrain_7_11 = 'esc_smart_terrain_7_11', /** Camp, →→ */ esc_smart_terrain_8_9 = 'esc_smart_terrain_8_9', /** Camp, → of ATC */ esc_smart_terrain_8_10 = 'esc_smart_terrain_8_10', /** Railroad tunnel, →→ */ esc_smart_terrain_9_7 = 'esc_smart_terrain_9_7', /** Tunnel, →→ */ esc_smart_terrain_9_10 = 'esc_smart_terrain_9_10', // // Dark Scape // /** Nest, ↑ of sawmill */ ds_boars_nest = 'ds_boars_nest', /** Roadside, ← of gas station */ ds_deb1 = 'ds_deb1', /** Transition to Escape, ←← */ ds_grverfer2 = 'ds_grverfer2', /** Transition to Dark Valley, ↑↑ */ ds_kem1 = 'ds_kem1', /** Gas station, →→ */ ds_kem2 = 'ds_kem2', ds_kem3 = 'ds_kem3', ds_ptr = 'ds_ptr', ds_ptr2 = 'ds_ptr2', /** Roadside, ↗ of sawmill */ ds_ptr3 = 'ds_ptr3', ds_ptr4 = 'ds_ptr4', ds2_domik_st = 'ds2_domik_st', /** Camp, ↗ of transition to Escape */ ds2_lager_st = 'ds2_lager_st', ds2_st_dogs = 'ds2_st_dogs', /** Camp, ← of sawmill */ ds2_st_hoofs = 'ds2_st_hoofs', // // Polyana // /** Village, ↓↓ */ pol_smart_terrain_1_1 = 'pol_smart_terrain_1_1', /** Building, ↑ of village */ pol_smart_terrain_1_2 = 'pol_smart_terrain_1_2', /** Building, ↑ of village */ pol_smart_terrain_1_3 = 'pol_smart_terrain_1_3', /** Factory, ↗↗ */ pol_smart_terrain_2_1 = 'pol_smart_terrain_2_1', /** Factory, ↗↗ */ pol_smart_terrain_2_2 = 'pol_smart_terrain_2_2', /** Factory, ↗↗ */ pol_sim_1 = 'pol_sim_1', // // Marsh // mar_smart_terrain_base = 'mar_smart_terrain_base', /** Doctor's hideout, ↖↖ */ mar_smart_terrain_doc = 'mar_smart_terrain_doc', /** Camp, ←← */ mar_smart_terrain_doc_2 = 'mar_smart_terrain_doc_2', /** [Base] Watchtower, ↘ of Doctor's hideout */ mar_smart_terrain_3_3 = 'mar_smart_terrain_3_3', mar_smart_terrain_3_7 = 'mar_smart_terrain_3_7', mar_smart_terrain_3_10 = 'mar_smart_terrain_3_10', mar_smart_terrain_4_5 = 'mar_smart_terrain_4_5', mar_smart_terrain_4_7 = 'mar_smart_terrain_4_7', /** [Base] Pumping station */ mar_smart_terrain_5_8 = 'mar_smart_terrain_5_8', mar_smart_terrain_5_12 = 'mar_smart_terrain_5_12', mar_smart_terrain_6_4 = 'mar_smart_terrain_6_4', mar_smart_terrain_6_7 = 'mar_smart_terrain_6_7', mar_smart_terrain_6_8 = 'mar_smart_terrain_6_8', mar_smart_terrain_6_10 = 'mar_smart_terrain_6_10', /** [Base] Watchtower, → of clear sky base */ mar_smart_terrain_6_11 = 'mar_smart_terrain_6_11', /** Transition to Agroprom, ↑↑ */ mar_smart_terrain_7_3 = 'mar_smart_terrain_7_3', mar_smart_terrain_7_7 = 'mar_smart_terrain_7_7', mar_smart_terrain_8_4 = 'mar_smart_terrain_8_4', mar_smart_terrain_8_8 = 'mar_smart_terrain_8_8', mar_smart_terrain_8_9 = 'mar_smart_terrain_8_9', /** Church, ↘↘ */ mar_smart_terrain_8_11 = 'mar_smart_terrain_8_11', /** [Base] Building, ↙ of transition to Escape */ mar_smart_terrain_10_5 = 'mar_smart_terrain_10_5', mar_smart_terrain_10_7 = 'mar_smart_terrain_10_7', mar_smart_terrain_10_10 = 'mar_smart_terrain_10_10', mar_smart_terrain_11_3 = 'mar_smart_terrain_11_3', mar_smart_terrain_11_11 = 'mar_smart_terrain_11_11', /** Transition to Escape, ↗↗ */ mar_smart_terrain_12_2 = 'mar_smart_terrain_12_2', // // Garbage // /** Transition to Agroprom, ← of train station */ gar_smart_terrain_1_5 = 'gar_smart_terrain_1_5', /** Transition to Agroprom, ↖ of trucks cemetery */ gar_smart_terrain_1_7 = 'gar_smart_terrain_1_7', gar_smart_terrain_2_4 = 'gar_smart_terrain_2_4', /** [Base] Train station */ gar_smart_terrain_3_5 = 'gar_smart_terrain_3_5', /** Trucks cemetery, ↖ of transition to Escape */ gar_smart_terrain_3_7 = 'gar_smart_terrain_3_7', /** Garbage pile, ↑ of train station */ gar_smart_terrain_4_2 = 'gar_smart_terrain_4_2', /** Bus stop, → of train station */ gar_smart_terrain_4_5 = 'gar_smart_terrain_4_5', /** [Base] Transition to Rostok, ↑↑ */ gar_smart_terrain_5_2 = 'gar_smart_terrain_5_2', /** Garbage pile, ↗ of train station */ gar_smart_terrain_5_4 = 'gar_smart_terrain_5_4', /** Garbage pile, → of bus stop */ gar_smart_terrain_5_5 = 'gar_smart_terrain_5_5', /** Debris, ↗ of trucks cemetery */ gar_smart_terrain_5_6 = 'gar_smart_terrain_5_6', /** Transition to Escape, ↓↓ */ gar_smart_terrain_5_8 = 'gar_smart_terrain_5_8', /** Camp, ↗ of flea market */ gar_smart_terrain_6_1 = 'gar_smart_terrain_6_1', /** [Base] Flea market, ↘ of transition to Rostok */ gar_smart_terrain_6_3 = 'gar_smart_terrain_6_3', /** Forest camp, ↘↘ */ gar_smart_terrain_6_6 = 'gar_smart_terrain_6_6', gar_smart_terrain_6_7 = 'gar_smart_terrain_6_7', /** Garbage pile, ↘ of flea market */ gar_smart_terrain_7_4 = 'gar_smart_terrain_7_4', /** Transition to Dark Valley, → of flea market */ gar_smart_terrain_8_3 = 'gar_smart_terrain_8_3', /** Boulders, →→ */ gar_smart_terrain_8_5 = 'gar_smart_terrain_8_5', // // Agroprom // /** Pond camp, ↖↖ */ agr_smart_terrain_1_2 = 'agr_smart_terrain_1_2', /** Anomaly near pond, ↓ of pond camp */ agr_smart_terrain_1_3 = 'agr_smart_terrain_1_3', /** [Base] Military base yard */ agr_smart_terrain_1_6 = 'agr_smart_terrain_1_6', /** [Base] Military base entrance, ↑ of military base */ agr_smart_terrain_1_6_near_1 = 'agr_smart_terrain_1_6_near_1', /** [Base] Military base building, → of military base */ agr_smart_terrain_1_6_near_2 = 'agr_smart_terrain_1_6_near_2', /** Camp, → of pond camp */ agr_smart_terrain_2_2 = 'agr_smart_terrain_2_2', /** [Base] Factory */ agr_smart_terrain_4_4 = 'agr_smart_terrain_4_4', /** [Base] Factory camp, ↑ of factory */ agr_smart_terrain_4_4_near_1 = 'agr_smart_terrain_4_4_near_1', /** [Base] Factory entrance, ← of factory */ agr_smart_terrain_4_4_near_2 = 'agr_smart_terrain_4_4_near_2', /** [Base] Factory entrance, → of factory */ agr_smart_terrain_4_4_near_3 = 'agr_smart_terrain_4_4_near_3', agr_smart_terrain_4_6 = 'agr_smart_terrain_4_6', agr_smart_terrain_5_2 = 'agr_smart_terrain_5_2', /** Railway watchtower, ↗ of factory */ agr_smart_terrain_5_3 = 'agr_smart_terrain_5_3', /** Fork in the road, ↘ of factory */ agr_smart_terrain_5_4 = 'agr_smart_terrain_5_4', /** Transition to Agroprom underground, ↘ of military base */ agr_smart_terrain_5_7 = 'agr_smart_terrain_5_7', /** Tunnel camp, →→ */ agr_smart_terrain_6_4 = 'agr_smart_terrain_6_4', /** Transition to Garbage, ↘↘ */ agr_smart_terrain_6_6 = 'agr_smart_terrain_6_6', /** Transition to Garbage, →→ */ agr_smart_terrain_7_4 = 'agr_smart_terrain_7_4', agr_smart_terrain_7_5 = 'agr_smart_terrain_7_5', // // Agroprom underground // agr_u_bandits = 'agr_u_bandits', agr_u_bloodsucker = 'agr_u_bloodsucker', agr_u_bloodsucker_2 = 'agr_u_bloodsucker_2', agr_u_monsters = 'agr_u_monsters', agr_u_soldiers = 'agr_u_soldiers', // // Dark Valley // /** Backyard, → of eastern factory */ val_smart_terrain_1_2 = 'val_smart_terrain_1_2', /** Camp, ↙ of bridge */ val_smart_terrain_3_0 = 'val_smart_terrain_3_0', /** [Base] Farm, ↙↙ */ val_smart_terrain_4_0 = 'val_smart_terrain_4_0', val_smart_terrain_5_7 = 'val_smart_terrain_5_7', val_smart_terrain_5_8 = 'val_smart_terrain_5_8', val_smart_terrain_5_10 = 'val_smart_terrain_5_10', /** Camp, ← of factory */ val_smart_terrain_6_4 = 'val_smart_terrain_6_4', val_smart_terrain_6_5 = 'val_smart_terrain_6_5', /** [Base] Car maintenance, ↑ of factory */ val_smart_terrain_7_3 = 'val_smart_terrain_7_3', val_smart_terrain_7_4 = 'val_smart_terrain_7_4', val_smart_terrain_7_5 = 'val_smart_terrain_7_5', /** Pond camp, ↖ of bridge */ val_smart_terrain_7_8 = 'val_smart_terrain_7_8', /** Transition to Dark Scape, ↓↓ */ val_smart_terrain_7_11 = 'val_smart_terrain_7_11', /** Roadside camp, ↘ of factory */ val_smart_terrain_8_6 = 'val_smart_terrain_8_6', /** Bus stop, ↓ of factory */ val_smart_terrain_8_7 = 'val_smart_terrain_8_7', /** Pond camp, ↘ of bridge */ val_smart_terrain_8_9 = 'val_smart_terrain_8_9', val_smart_terrain_9_10 = 'val_smart_terrain_9_10', val_smart_terrain_9_2 = 'val_smart_terrain_9_2', /** Gas station, → of factory */ val_smart_terrain_9_4 = 'val_smart_terrain_9_4', /** Camp, ↑ of eastern factory */ val_smart_terrain_9_6 = 'val_smart_terrain_9_6', // // Trucks Cemetery // trc_sim_1 = 'trc_sim_1', trc_sim_2 = 'trc_sim_2', /** Fork in the road, ↖↖ */ trc_sim_3 = 'trc_sim_3', trc_sim_4 = 'trc_sim_4', trc_sim_5 = 'trc_sim_5', trc_sim_6 = 'trc_sim_6', trc_sim_7 = 'trc_sim_7', trc_sim_8 = 'trc_sim_8', trc_sim_9 = 'trc_sim_9', trc_sim_10 = 'trc_sim_10', trc_sim_11 = 'trc_sim_11', trc_sim_12 = 'trc_sim_12', trc_sim_13 = 'trc_sim_13', trc_sim_14 = 'trc_sim_14', trc_sim_15 = 'trc_sim_15', trc_sim_16 = 'trc_sim_16', trc_sim_17 = 'trc_sim_17', trc_sim_18 = 'trc_sim_18', trc_sim_19 = 'trc_sim_19', /** [Base] Base, →→ */ trc_sim_20 = 'trc_sim_20', trc_sim_21 = 'trc_sim_21', // // Rostok // /** Dogs lair, ↓↓ */ bar_zastava_dogs_lair = 'bar_zastava_dogs_lair', /** Dogs lair, ↖↖ */ bar_zastava_dogs_lair_2 = 'bar_zastava_dogs_lair_2', /** Bunker, ↗↗ */ bar_dolg_bunker = 'bar_dolg_bunker', /** Camp, ↙ of bunker */ bar_dolg_general = 'bar_dolg_general', /** Bar entrance */ bar_visitors = 'bar_visitors', /** Checkpoint, ↓↓ */ bar_zastava = 'bar_zastava', /** Checkpoint, ↖↖ */ bar_zastava_2 = 'bar_zastava_2', // // Wild Territory // /** [Base] Pass-through building, ← of transition to Rostok */ ros_smart_killers1 = 'ros_smart_killers1', /** Nest, ↖↖ */ ros_smart_monster4 = 'ros_smart_monster4', /** Tunnel, ←← */ ros_smart_monster5 = 'ros_smart_monster5', /** Tunnel, ↘↘ */ ros_smart_monster7 = 'ros_smart_monster7', /** Train station, ↑ of construction site */ ros_smart_poltergeist2 = 'ros_smart_poltergeist2', /** Lush hangar, ↗ of construction site */ ros_smart_snork1 = 'ros_smart_snork1', /** Office container, ↙ of construction site */ ros_smart_stalker_killers1 = 'ros_smart_stalker_killers1', /** Transition to Rostok, →→ */ ros_smart_stalker1 = 'ros_smart_stalker1', // // Yantar // yan_smart_terrain_1_6 = 'yan_smart_terrain_1_6', yan_smart_terrain_2_4 = 'yan_smart_terrain_2_4', yan_smart_terrain_2_5 = 'yan_smart_terrain_2_5', yan_smart_terrain_3_4 = 'yan_smart_terrain_3_4', yan_smart_terrain_3_6 = 'yan_smart_terrain_3_6', yan_smart_terrain_4_2 = 'yan_smart_terrain_4_2', yan_smart_terrain_4_4 = 'yan_smart_terrain_4_4', yan_smart_terrain_4_5 = 'yan_smart_terrain_4_5', yan_smart_terrain_5_3 = 'yan_smart_terrain_5_3', yan_smart_terrain_5_5 = 'yan_smart_terrain_5_5', yan_smart_terrain_6_2 = 'yan_smart_terrain_6_2', yan_smart_terrain_6_4 = 'yan_smart_terrain_6_4', yan_smart_terrain_zombi_spawn = 'yan_smart_terrain_zombi_spawn', yan_smart_terrain_snork_u = 'yan_smart_terrain_snork_u', // // Yantar underground // x162_st_burer = 'x162_st_burer', x162_st_gigant = 'x162_st_gigant', x162_st_snork = 'x162_st_snork', x162_st_poltergeist = 'x162_st_poltergeist', // // Dead City // /** Building, ↘ of the Lenin memorial */ cit_bandits = 'cit_bandits', /** Building, ↙ of the Lenin memorial */ cit_bandits_2 = 'cit_bandits_2', /** Ditch, ↙↙ */ cit_kanaliz1 = 'cit_kanaliz1', /** Ditch, ↘↘ */ cit_kanaliz2 = 'cit_kanaliz2', /** [Base] Head mercenaries base */ cit_killers = 'cit_killers', /** Building, ↗↗ */ cit_killers_2 = 'cit_killers_2', /** [Base] Building, ↓ of the Lenin memorial */ cit_killers_vs_bandits = 'cit_killers_vs_bandits', /** Yard in the middle of 2 apartment buildings, ↗↗ */ zombie_smart_ds_mlr_1 = 'zombie_smart_ds_mlr_1', /** Yard, ←← */ zombie_smart_ds_mlr_2 = 'zombie_smart_ds_mlr_2', // // Military Warehouses // /** Boulders, ↗ of transition to Dead City */ mil_smart_terrain_2_1 = 'mil_smart_terrain_2_1', mil_smart_terrain_2_10 = 'mil_smart_terrain_2_10', /** Transition to Dead City, ↖↖ */ mil_smart_terrain_2_2 = 'mil_smart_terrain_2_2', mil_smart_terrain_2_4 = 'mil_smart_terrain_2_4', /** Helicopter */ mil_smart_terrain_2_6 = 'mil_smart_terrain_2_6', /** Barrier, ↗↗ */ mil_smart_terrain_3_8 = 'mil_smart_terrain_3_8', /** House, ← of bloodsucker village */ mil_smart_terrain_4_2 = 'mil_smart_terrain_4_2', /** Watchtower, ↑ of bloodsucker village */ mil_smart_terrain_4_3 = 'mil_smart_terrain_4_3', /** Camp, ↖ of freedom base */ mil_smart_terrain_4_5 = 'mil_smart_terrain_4_5', /** Debris, ↗ of freedom base */ mil_smart_terrain_4_7 = 'mil_smart_terrain_4_7', /** Office container, ↘ of barrier */ mil_smart_terrain_4_8 = 'mil_smart_terrain_4_8', mil_smart_terrain_7_10 = 'mil_smart_terrain_7_10', mil_smart_terrain_7_12 = 'mil_smart_terrain_7_12', /** Small village, ← of freedom base */ mil_smart_terrain_7_4 = 'mil_smart_terrain_7_4', mil_smart_terrain_7_7 = 'mil_smart_terrain_7_7', mil_smart_terrain_7_8 = 'mil_smart_terrain_7_8', /** Camp, ↙ of small village */ mil_smart_terrain_8_3 = 'mil_smart_terrain_8_3', // // Red Forest // red_bridge_bandit_smart_skirmish = 'red_bridge_bandit_smart_skirmish', red_smart_terrain_3_1 = 'red_smart_terrain_3_1', red_smart_terrain_3_2 = 'red_smart_terrain_3_2', red_smart_terrain_3_3 = 'red_smart_terrain_3_3', red_smart_terrain_4_2 = 'red_smart_terrain_4_2', red_smart_terrain_4_3 = 'red_smart_terrain_4_3', red_smart_terrain_4_5 = 'red_smart_terrain_4_5', red_smart_terrain_5_5 = 'red_smart_terrain_5_5', red_smart_terrain_5_6 = 'red_smart_terrain_5_6', red_smart_terrain_6_3 = 'red_smart_terrain_6_3', red_smart_terrain_6_6 = 'red_smart_terrain_6_6', red_smart_terrain_bridge = 'red_smart_terrain_bridge', red_smart_terrain_monsters = 'red_smart_terrain_monsters', red_smart_terrain_monsters_2 = 'red_smart_terrain_monsters_2', red_smart_terrain_monsters_3 = 'red_smart_terrain_monsters_3', // // Radar // rad_after_valley = 'rad_after_valley', rad_antenna_camper = 'rad_antenna_camper', rad_antenna_monolith = 'rad_antenna_monolith', rad_antenna_patrol = 'rad_antenna_patrol', rad_bloodsucker = 'rad_bloodsucker', rad_entrance = 'rad_entrance', rad_pseudodogs = 'rad_pseudodogs', rad_snork1 = 'rad_snork1', rad_snork2 = 'rad_snork2', rad_valley = 'rad_valley', rad_valley_dogs = 'rad_valley_dogs', rad_zombied1 = 'rad_zombied1', rad_zombied2 = 'rad_zombied2', rad_freedom_vs_duty = 'rad_freedom_vs_duty', rad_rusty_forest_center = 'rad_rusty_forest_center', rad2_loner_0000 = 'rad2_loner_0000', rad2_loner_0001 = 'rad2_loner_0001', rad2_loner_0002 = 'rad2_loner_0002', rad2_prip_teleport = 'rad2_prip_teleport', rad2_rad_prip_road = 'rad2_rad_prip_road', // // Radar underground // // // Limanks // lim_smart_terrain_1 = 'lim_smart_terrain_1', lim_smart_terrain_10 = 'lim_smart_terrain_10', lim_smart_terrain_3 = 'lim_smart_terrain_3', lim_smart_terrain_4 = 'lim_smart_terrain_4', lim_smart_terrain_5 = 'lim_smart_terrain_5', lim_smart_terrain_6 = 'lim_smart_terrain_6', lim_smart_terrain_7 = 'lim_smart_terrain_7', lim_smart_terrain_8 = 'lim_smart_terrain_8', lim_smart_terrain_9 = 'lim_smart_terrain_9', // // Jupiter // jup_a10_smart_terrain = 'jup_a10_smart_terrain', jup_a12 = 'jup_a12', jup_a6 = 'jup_a6', jup_b1 = 'jup_b1', jup_b19 = 'jup_b19', jup_b200 = 'jup_b200', jup_b202 = 'jup_b202', jup_b203 = 'jup_b203', jup_b204 = 'jup_b204', jup_b205_smart_terrain = 'jup_b205_smart_terrain', jup_b206 = 'jup_b206', jup_b207 = 'jup_b207', jup_b208 = 'jup_b208', jup_b209 = 'jup_b209', jup_b211 = 'jup_b211', jup_b212 = 'jup_b212', jup_b25 = 'jup_b25', jup_b32 = 'jup_b32', jup_b4 = 'jup_b4', jup_b41 = 'jup_b41', jup_b46 = 'jup_b46', jup_b47 = 'jup_b47', jup_b6_anom_2 = 'jup_b6_anom_2', jup_b200_tushkan_smart_terrain = 'jup_b200_tushkan_smart_terrain', jup_b207_depot_attack = 'jup_b207_depot_attack', jup_b219 = 'jup_b219', jup_b8_smart_terrain = 'jup_b8_smart_terrain', jup_b205_smart_terrain_tushkano = 'jup_b205_smart_terrain_tushkano', jup_a12_merc = 'jup_a12_merc', jup_a9 = 'jup_a9', jup_sim_1 = 'jup_sim_1', jup_sim_2 = 'jup_sim_2', jup_sim_3 = 'jup_sim_3', jup_sim_4 = 'jup_sim_4', jup_sim_5 = 'jup_sim_5', jup_sim_6 = 'jup_sim_6', jup_sim_7 = 'jup_sim_7', jup_sim_8 = 'jup_sim_8', jup_sim_9 = 'jup_sim_9', jup_sim_10 = 'jup_sim_10', jup_sim_11 = 'jup_sim_11', jup_sim_12 = 'jup_sim_12', jup_sim_13 = 'jup_sim_13', jup_sim_14 = 'jup_sim_14', jup_sim_15 = 'jup_sim_15', jup_sim_16 = 'jup_sim_16', jup_sim_17 = 'jup_sim_17', jup_sim_18 = 'jup_sim_18', jup_sim_19 = 'jup_sim_19', jup_sim_20 = 'jup_sim_20', jup_sim_21 = 'jup_sim_21', // // Underpass // pas_b400_elevator = 'pas_b400_elevator', pas_b400_track = 'pas_b400_track', pas_b400_downstairs = 'pas_b400_downstairs', pas_b400_tunnel = 'pas_b400_tunnel', pas_b400_hall = 'pas_b400_hall', pas_b400_way = 'pas_b400_way', pas_b400_canalisation = 'pas_b400_canalisation', pas_b400_fake = 'pas_b400_fake', // // Pripyat center // pri_depot = 'pri_depot', mlr_terrain = 'mlr_terrain', pri_monolith = 'pri_monolith', pri_smart_bloodsucker_lair1 = 'pri_smart_bloodsucker_lair1', pri_smart_controler_lair1 = 'pri_smart_controler_lair1', pri_smart_controler_lair2 = 'pri_smart_controler_lair2', pri_smart_giant_lair1 = 'pri_smart_giant_lair1', pri_smart_monolith_stalker2 = 'pri_smart_monolith_stalker2', pri_smart_monolith_stalker3 = 'pri_smart_monolith_stalker3', pri_smart_monolith_stalker4 = 'pri_smart_monolith_stalker4', pri_smart_monolith_stalker6 = 'pri_smart_monolith_stalker6', pri_smart_monster_lair1 = 'pri_smart_monster_lair1', pri_smart_neutral_stalker1 = 'pri_smart_neutral_stalker1', pri_smart_pseudodog_lair1 = 'pri_smart_pseudodog_lair1', pri_smart_snork_lair1 = 'pri_smart_snork_lair1', pri_smart_snork_lair2 = 'pri_smart_snork_lair2', pri_smart_tushkano_lair1 = 'pri_smart_tushkano_lair1', // // Pripyat outskirts // pri_a15 = 'pri_a15', pri_a16 = 'pri_a16', pri_a17 = 'pri_a17', pri_a18_smart_terrain = 'pri_a18_smart_terrain', pri_a21_smart_terrain = 'pri_a21_smart_terrain', pri_a22_smart_terrain = 'pri_a22_smart_terrain', pri_a25_smart_terrain = 'pri_a25_smart_terrain', pri_b301 = 'pri_b301', pri_b302 = 'pri_b302', pri_b303 = 'pri_b303', pri_b304 = 'pri_b304', pri_b306 = 'pri_b306', pri_b307 = 'pri_b307', pri_b35_mercs = 'pri_b35_mercs', pri_b36_smart_terrain = 'pri_b36_smart_terrain', pri_sim_1 = 'pri_sim_1', pri_sim_2 = 'pri_sim_2', pri_sim_3 = 'pri_sim_3', pri_sim_4 = 'pri_sim_4', pri_sim_5 = 'pri_sim_5', pri_sim_6 = 'pri_sim_6', pri_sim_7 = 'pri_sim_7', pri_sim_8 = 'pri_sim_8', pri_sim_9 = 'pri_sim_9', pri_sim_10 = 'pri_sim_10', pri_sim_11 = 'pri_sim_11', pri_sim_12 = 'pri_sim_12', pri_b35_military = 'pri_b35_military', pri_b305_dogs = 'pri_b305_dogs', pri_b304_monsters_smart_terrain = 'pri_b304_monsters_smart_terrain', pri_a20 = 'pri_a20', pri_a28_heli = 'pri_a28_heli', pri_a28_base = 'pri_a28_base', pri_a28_shop = 'pri_a28_shop', pri_a28_arch = 'pri_a28_arch', pri_a28_school = 'pri_a28_school', pri_a28_evac = 'pri_a28_evac', // // Hospital // katacomb_smart_terrain = 'katacomb_smart_terrain', // // Zaton // zat_stalker_base_smart = 'zat_stalker_base_smart', zat_medic_home_smart = 'zat_medic_home_smart', zat_b7_stalker_raider = 'zat_b7_stalker_raider', zat_b33 = 'zat_b33', zat_a23_smart_terrain = 'zat_a23_smart_terrain', zat_b7 = 'zat_b7', zat_b40_smart_terrain = 'zat_b40_smart_terrain', zat_b28 = 'zat_b28', zat_b42_smart_terrain = 'zat_b42_smart_terrain', zat_b18 = 'zat_b18', zat_b101 = 'zat_b101', zat_b38u = 'zat_b38u', zat_b38 = 'zat_b38', zat_b5_smart_terrain = 'zat_b5_smart_terrain', zat_b106_smart_terrain = 'zat_b106_smart_terrain', zat_b52 = 'zat_b52', zat_b103_merc_smart = 'zat_b103_merc_smart', zat_b104_zombied = 'zat_b104_zombied', zat_b14_smart_terrain = 'zat_b14_smart_terrain', zat_b20_smart_terrain = 'zat_b20_smart_terrain', zat_b53 = 'zat_b53', zat_b12 = 'zat_b12', zat_b54 = 'zat_b54', zat_b55 = 'zat_b55', zat_b100 = 'zat_b100', zat_b39 = 'zat_b39', zat_b56 = 'zat_b56', zat_a1 = 'zat_a1', zat_sim_1 = 'zat_sim_1', zat_sim_2 = 'zat_sim_2', zat_sim_3 = 'zat_sim_3', zat_sim_4 = 'zat_sim_4', zat_sim_5 = 'zat_sim_5', zat_sim_6 = 'zat_sim_6', zat_sim_7 = 'zat_sim_7', zat_sim_8 = 'zat_sim_8', zat_sim_9 = 'zat_sim_9', zat_sim_10 = 'zat_sim_10', zat_sim_11 = 'zat_sim_11', zat_sim_12 = 'zat_sim_12', zat_sim_13 = 'zat_sim_13', zat_sim_14 = 'zat_sim_14', zat_sim_15 = 'zat_sim_15', zat_sim_16 = 'zat_sim_16', zat_sim_17 = 'zat_sim_17', zat_sim_18 = 'zat_sim_18', zat_sim_19 = 'zat_sim_19', zat_sim_20 = 'zat_sim_20', zat_sim_21 = 'zat_sim_21', zat_sim_22 = 'zat_sim_22', zat_sim_23 = 'zat_sim_23', zat_sim_24 = 'zat_sim_24', zat_sim_25 = 'zat_sim_25', zat_sim_26 = 'zat_sim_26', zat_sim_27 = 'zat_sim_27', zat_sim_28 = 'zat_sim_28', zat_sim_29 = 'zat_sim_29', zat_sim_30 = 'zat_sim_30', // // NPP south // aes_smart_terrain_monolit_blockpost = 'aes_smart_terrain_monolit_blockpost', aes_smart_terrain_monolit_blockpost2 = 'aes_smart_terrain_monolit_blockpost2', aes_smart_terrain_monolit_blockpost4 = 'aes_smart_terrain_monolit_blockpost4', aes_smart_terrain_monsters1 = 'aes_smart_terrain_monsters1', aes_smart_terrain_monsters2 = 'aes_smart_terrain_monsters2', aes_smart_terrain_monsters3 = 'aes_smart_terrain_monsters3', aes_smart_terrain_monsters4 = 'aes_smart_terrain_monsters4', aes_smart_terran_soldier = 'aes_smart_terran_soldier', aes_smart_terran_soldier2 = 'aes_smart_terran_soldier2', // // NPP north // aes2_monolith_camp1 = 'aes2_monolith_camp1', aes2_monolith_camp2 = 'aes2_monolith_camp2', aes2_monolith_camp3 = 'aes2_monolith_camp3', aes2_monolith_camp4 = 'aes2_monolith_camp4', aes2_monolith_snipers_1 = 'aes2_monolith_snipers_1', aes2_monolith_snipers_2 = 'aes2_monolith_snipers_2', aes2_monolith_snipers_3 = 'aes2_monolith_snipers_3', aes2_monsters1 = 'aes2_monsters1', aes2_monsters2 = 'aes2_monsters2', // // Sarcophagus // sar_monolith_general = 'sar_monolith_general', sar_monolith_sklad = 'sar_monolith_sklad', sar_monolith_poltergeists = 'sar_monolith_poltergeists', sar_monolith_bloodsuckers = 'sar_monolith_bloodsuckers', sar_monolith_guard = 'sar_monolith_guard', sar_monolith_zombies = 'sar_monolith_zombies', // // Generators // gen_smart_terrain_lab_entrance = 'gen_smart_terrain_lab_entrance', gen_smart_terrain_cemetery = 'gen_smart_terrain_cemetery', gen_smart_terrain_forest = 'gen_smart_terrain_forest', gen_smart_terrain_junk = 'gen_smart_terrain_junk', gen_smart_terrain_lab_entrance_2 = 'gen_smart_terrain_lab_entrance_2', gen_smart_terrain_military = 'gen_smart_terrain_military', gen_smart_terrain_urod = 'gen_smart_terrain_urod', }