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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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// AUTO-GENERATED by `tsx src/scripts/gen-ini-schemas.ts`. Do not edit by hand. // Barrel for the per-file config ltx schemas in ./ini. Each leaf registers its own // `IniFileSchemas` key; this file references them all and is referenced from // __base.d.ts. /// <reference path="ini/plugins/achievements.d.ts" /> /// <reference path="ini/plugins/actor_effects.d.ts" /> /// <reference path="ini/plugins/bounty_squad.d.ts" /> /// <reference path="ini/plugins/difficulty.d.ts" /> /// <reference path="ini/plugins/disguise.d.ts" /> /// <reference path="ini/plugins/dynamic_anomalies.d.ts" /> /// <reference path="ini/plugins/dynamic_faction_relations.d.ts" /> /// <reference path="ini/plugins/encyclopedia.d.ts" /> /// <reference path="ini/plugins/encyclopedia_interactivity.d.ts" /> /// <reference path="ini/plugins/faction_profile.d.ts" /> /// <reference path="ini/plugins/faction_quick_travel.d.ts" /> /// <reference path="ini/plugins/guaranteed_drops.d.ts" /> /// <reference path="ini/plugins/inventory_tabs.d.ts" /> /// <reference path="ini/plugins/mlr.d.ts" /> /// <reference path="ini/plugins/new_game_money.d.ts" /> /// <reference path="ini/plugins/new_game_options.d.ts" /> /// <reference path="ini/plugins/new_game_setup.d.ts" /> /// <reference path="ini/plugins/new_game_start_locations.d.ts" /> /// <reference path="ini/plugins/news_tips_icons.d.ts" /> /// <reference path="ini/plugins/nimble_orders.d.ts" /> /// <reference path="ini/plugins/player_icons.d.ts" /> /// <reference path="ini/plugins/radio_zone_fm.d.ts" /> /// <reference path="ini/plugins/radioactive_water_settings.d.ts" /> /// <reference path="ini/plugins/spawner_blacklist.d.ts" /> /// <reference path="ini/plugins/xr_sound.d.ts" /> /// <reference path="ini/plugins/xrs_debug_tools.d.ts" /> /// <reference path="ini/misc/bridge.d.ts" /> /// <reference path="ini/misc/dialog_manager.d.ts" /> /// <reference path="ini/misc/effectors.d.ts" /> /// <reference path="ini/misc/m_online_offline_group.d.ts" /> /// <reference path="ini/misc/offline_combat_simulator.d.ts" /> /// <reference path="ini/misc/postprocess.d.ts" /> /// <reference path="ini/misc/radiation_counter.d.ts" /> /// <reference path="ini/misc/secret_jupiter.d.ts" /> /// <reference path="ini/misc/secret_pripyat.d.ts" /> /// <reference path="ini/misc/secret_zaton.d.ts" /> /// <reference path="ini/misc/secrets.d.ts" /> /// <reference path="ini/misc/simulation.d.ts" /> /// <reference path="ini/misc/simulation_objects_props.d.ts" /> /// <reference path="ini/misc/simulation_survival_mode.d.ts" /> /// <reference path="ini/misc/smart_names.d.ts" /> /// <reference path="ini/misc/smart_profiles.d.ts" /> /// <reference path="ini/misc/smart_terrain_masks.d.ts" /> /// <reference path="ini/misc/sound_stories.d.ts" /> /// <reference path="ini/misc/stalkers_upgrade_info.d.ts" /> /// <reference path="ini/misc/surge_manager.d.ts" /> /// <reference path="ini/misc/travel_manager.d.ts" /> /// <reference path="ini/ai_tweaks/ai_tweaks.d.ts" /> /// <reference path="ini/ai_tweaks/axr_companions.d.ts" /> /// <reference path="ini/ai_tweaks/axr_smartcover.d.ts" /> /// <reference path="ini/ai_tweaks/rx_ff.d.ts" /> /// <reference path="ini/ai_tweaks/rx_gl.d.ts" /> /// <reference path="ini/ai_tweaks/simulation_objects.d.ts" /> /// <reference path="ini/ai_tweaks/sr_light.d.ts" /> /// <reference path="ini/ai_tweaks/xr_combat_ignore.d.ts" /> /// <reference path="ini/ai_tweaks/xr_corpse_detection.d.ts" /> /// <reference path="ini/ai_tweaks/xr_danger.d.ts" /> /// <reference path="ini/ai_tweaks/xr_eat_medkit.d.ts" /> /// <reference path="ini/ai_tweaks/xr_gather_items.d.ts" /> /// <reference path="ini/ai_tweaks/xr_help_wounded.d.ts" /> /// <reference path="ini/ai_tweaks/xr_visual.d.ts" /> /// <reference path="ini/ai_tweaks/xr_weapon_jam.d.ts" /> /// <reference path="ini/ai_tweaks/xrs_facer.d.ts" /> /// <reference path="ini/ai_tweaks/xrs_kill_wounded.d.ts" /> /// <reference path="ini/scripts/actor_inventory_box.d.ts" /> /// <reference path="ini/scripts/as_script_grenade.d.ts" /> /// <reference path="ini/scripts/awr_tiski.d.ts" /> /// <reference path="ini/scripts/beh_companion.d.ts" /> /// <reference path="ini/scripts/box_door_wood.d.ts" /> /// <reference path="ini/scripts/bribes_logic.d.ts" /> /// <reference path="ini/scripts/compass_tele.d.ts" /> /// <reference path="ini/scripts/door.d.ts" /> /// <reference path="ini/scripts/door_locked.d.ts" /> /// <reference path="ini/scripts/door_metal_large.d.ts" /> /// <reference path="ini/scripts/door_metal_large_free.d.ts" /> /// <reference path="ini/scripts/door_metal_large_open.d.ts" /> /// <reference path="ini/scripts/door_metal_large_unlocked.d.ts" /> /// <reference path="ini/scripts/door_metal_small.d.ts" /> /// <reference path="ini/scripts/door_metal_small_opened.d.ts" /> /// <reference path="ini/scripts/door_metal_small_unlocked.d.ts" /> /// <reference path="ini/scripts/door_wood_large.d.ts" /> /// <reference path="ini/scripts/door_wood_large_unlocked.d.ts" /> /// <reference path="ini/scripts/door_wood_small.d.ts" /> /// <reference path="ini/scripts/door_wood_small_opened.d.ts" /> /// <reference path="ini/scripts/door_wood_small_unlocked.d.ts" /> /// <reference path="ini/scripts/dummy.d.ts" /> /// <reference path="ini/scripts/inventory_box.d.ts" /> /// <reference path="ini/scripts/ph_campfire.d.ts" /> /// <reference path="ini/scripts/ph_sleepbag.d.ts" /> /// <reference path="ini/scripts/ph_tent.d.ts" /> /// <reference path="ini/scripts/safe_door_metal.d.ts" /> /// <reference path="ini/scripts/scenes.d.ts" /> /// <reference path="ini/scripts/slide_box_small.d.ts" /> /// <reference path="ini/scripts/sr_sleep.d.ts" /> /// <reference path="ini/scripts/sr_teleport_logic.d.ts" /> /// <reference path="ini/scripts/sr_teleport_no_cofirm_logic.d.ts" /> /// <reference path="ini/scripts/tiski.d.ts" /> /// <reference path="ini/scripts/treasure_inventory_box.d.ts" /> /// <reference path="ini/top/sr_teleport_sections.d.ts" /> /// <reference path="ini/top/default_custom_data.d.ts" /> /// <reference path="ini/top/named_locations.d.ts" /> /// <reference path="ini/top/game_relations.d.ts" /> /// <reference path="ini/top/treasure_manager.d.ts" />