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anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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interface CseAbstract { readonly id: number readonly parent_id: number readonly script_version: number position: vector angle: vector section_name(): string name(): string clsid(): number spawn_ini(): system_ini /** @param size byte size of the state block to read */ STATE_Read(packet: net_packet, size: number): void STATE_Write(packet: net_packet): void UPDATE_Read(packet: net_packet): void UPDATE_Write(packet: net_packet): void } interface CseAlifeObject extends CseAbstract { readonly online: boolean move_offline(): boolean move_offline(value: boolean): void visible_for_map(): boolean visible_for_map(value: boolean): void can_switch_online(value: boolean): void can_switch_offline(value: boolean): void use_ai_locations(value: boolean): void readonly m_level_vertex_id: number readonly m_game_vertex_id: number readonly m_story_id: number } interface CseAlifeDynamicObject extends CseAlifeObject {} interface CseVisual {} interface CseAlifeDynamicObjectVisual extends CseAlifeDynamicObject, CseVisual {} interface CsePhSkeleton {} interface CseAlifeInventoryItem { has_upgrade(upgrade: string): boolean add_upgrade(upgrade: string): void } interface CseAlifeItem extends CseAlifeDynamicObjectVisual, CseAlifeInventoryItem {} interface CseAlifeItemWeapon extends CseAlifeItem { clone_addons(): void set_ammo_elapsed(ammo: number): void get_ammo_elapsed(): number get_ammo_magsize(): number } interface CseAlifeCreatureAbstract extends CseAlifeDynamicObjectVisual { health(): number alive(): boolean team: string squad: string group: string /** Torso orientation (`SRotation`, luabind class `rotation`). */ o_torso(): rotation } interface CseAlifeTraderAbstract { community(): string profile_name(): string set_profile_name(name: string): void character_name(): string /** The raw (untranslated) character name string. */ character_name_str(): string /** Sets the raw character name and re-translates the displayed name. */ set_character_name(name: string): void rank(): number set_rank(rank: number): void reputation(): number character_icon(): string } interface CseAlifeTrader extends CseAlifeDynamicObjectVisual, CseAlifeTraderAbstract {} interface CseAlifeCreatureActor extends CseAlifeCreatureAbstract, CseAlifeTraderAbstract, CsePhSkeleton {} interface CseAlifeSchedulable {} /** A single squad member entry (`MEMBERS::value_type`, luabind class `MEMBERS__value_type`). */ interface MEMBERS__value_type { readonly id: number /** The member object (native `MEMBER*`, not further modelled). */ readonly object: any } interface CseAlifeOnlineOfflineGroup extends CseAlifeDynamicObject, CseAlifeSchedulable { register_member(id: number): void unregister_member(id: number): void commander_id(): number /** Stateful iterator over the squad's member entries (`return_stl_iterator`). */ squad_members(): LuaIterable<MEMBERS__value_type> npc_count(): number add_location_type(mask: string): void clear_location_types(): void force_change_position(pos: vector): void } /** * Yaw/pitch orientation (`SRotation`, luabind class `rotation`), returned by * {@link CseAlifeCreatureAbstract.o_torso}. */ declare class rotation { yaw: number pitch: number } /** * ALife smart terrain task (`CALifeSmartTerrainTask`), a destination expressed as * a game/level vertex or a patrol path point. Returned by * {@link CseAbstract} alife-task getters and constructed directly by scripts. */ /** @customConstructor CALifeSmartTerrainTask */ declare class CALifeSmartTerrainTask { constructor(patrol_path_name: string, patrol_point_index?: number) constructor(game_vertex_id: number, level_vertex_id: number) game_vertex_id(): number level_vertex_id(): number position(): vector }