UNPKG

anomaly-packer

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Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.

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/// <reference path="game/__base.d.ts" /> /// <reference path="game/_g.d.ts" /> /// <reference path="game/actor_effects.d.ts" /> /// <reference path="game/actor_menu.d.ts" /> /// <reference path="game/actor_menu_inventory.d.ts" /> /// <reference path="game/actor_proxy.d.ts" /> /// <reference path="game/actor_stats.d.ts" /> /// <reference path="game/actor_status.d.ts" /> /// <reference path="game/actor_status_sleep.d.ts" /> /// <reference path="game/actor_status_thirst.d.ts" /> /// <reference path="game/alife_storage_manager.d.ts" /> /// <reference path="game/arszi_psy.d.ts" /> /// <reference path="game/axr_beh.d.ts" /> /// <reference path="game/axr_companions.d.ts" /> /// <reference path="game/axr_fight_from_cover.d.ts" /> /// <reference path="game/axr_keybind.d.ts" /> /// <reference path="game/axr_main.d.ts" /> /// <reference path="game/axr_npc_vs_box.d.ts" /> /// <reference path="game/axr_npc_vs_heli.d.ts" /> /// <reference path="game/axr_radio_in_heli.d.ts" /> /// <reference path="game/axr_stalker_panic.d.ts" /> /// <reference path="game/axr_task_manager.d.ts" /> /// <reference path="game/axr_trade_manager.d.ts" /> /// <reference path="game/axr_turn_on_campfire.d.ts" /> /// <reference path="game/bind_anomaly_field.d.ts" /> /// <reference path="game/bind_anomaly_zone.d.ts" /> /// <reference path="game/bind_awr.d.ts" /> /// <reference path="game/bind_camp.d.ts" /> /// <reference path="game/bind_campfire.d.ts" /> /// <reference path="game/bind_car.d.ts" /> /// <reference path="game/bind_container.d.ts" /> /// <reference path="game/bind_crow.d.ts" /> /// <reference path="game/bind_door_labx8.d.ts" /> /// <reference path="game/bind_dynamic_light.d.ts" /> /// <reference path="game/bind_dynamo_hand.d.ts" /> /// <reference path="game/bind_faction.d.ts" /> /// <reference path="game/bind_heli.d.ts" /> /// <reference path="game/bind_item.d.ts" /> /// <reference path="game/bind_level_changer.d.ts" /> /// <reference path="game/bind_monster.d.ts" /> /// <reference path="game/bind_physic_object.d.ts" /> /// <reference path="game/bind_red_forest_bridge.d.ts" /> /// <reference path="game/bind_restrictor.d.ts" /> /// <reference path="game/bind_signal_light.d.ts" /> /// <reference path="game/bind_smart_cover.d.ts" /> /// <reference path="game/bind_smart_terrain.d.ts" /> /// <reference path="game/bind_stalker.d.ts" /> /// <reference path="game/bind_stalker_ext.d.ts" /> /// <reference path="game/bind_trader.d.ts" /> /// <reference path="game/class_registrator.d.ts" /> /// <reference path="game/closecaption.d.ts" /> /// <reference path="game/combat_restrictor.d.ts" /> /// <reference path="game/cover_manager.d.ts" /> /// <reference path="game/db.d.ts" /> /// <reference path="game/death_manager.d.ts" /> /// <reference path="game/debug_cmd_list.d.ts" /> /// <reference path="game/dialog_manager.d.ts" /> /// <reference path="game/dialogs.d.ts" /> /// <reference path="game/dialogs_agr_u.d.ts" /> /// <reference path="game/dialogs_axr_companion.d.ts" /> /// <reference path="game/dialogs_bar.d.ts" /> /// <reference path="game/dialogs_darkvalley.d.ts" /> /// <reference path="game/dialogs_devushka.d.ts" /> /// <reference path="game/dialogs_escape.d.ts" /> /// <reference path="game/dialogs_jupiter.d.ts" /> /// <reference path="game/dialogs_lostzone.d.ts" /> /// <reference path="game/dialogs_marsh.d.ts" /> /// <reference path="game/dialogs_mlr.d.ts" /> /// <reference path="game/dialogs_pripyat.d.ts" /> /// <reference path="game/dialogs_warlab.d.ts" /> /// <reference path="game/dialogs_yantar.d.ts" /> /// <reference path="game/dialogs_zaton.d.ts" /> /// <reference path="game/dynamic_news_helper.d.ts" /> /// <reference path="game/dynamic_news_manager.d.ts" /> /// <reference path="game/faction_expansions.d.ts" /> /// <reference path="game/game.d.ts" /> /// <reference path="game/game_achievements.d.ts" /> /// <reference path="game/game_autosave.d.ts" /> /// <reference path="game/game_autosave_new.d.ts" /> /// <reference path="game/game_backpack_travel.d.ts" /> /// <reference path="game/game_difficulties.d.ts" /> /// <reference path="game/game_fast_travel.d.ts" /> /// <reference path="game/game_registrator.d.ts" /> /// <reference path="game/game_relations.d.ts" /> /// <reference path="game/game_setup.d.ts" /> /// <reference path="game/game_statistics.d.ts" /> /// <reference path="game/gamemode_agony.d.ts" /> /// <reference path="game/gamemode_azazel.d.ts" /> /// <reference path="game/gamemode_ironman.d.ts" /> /// <reference path="game/gamemode_timer.d.ts" /> /// <reference path="game/gameplay_disguise.d.ts" /> /// <reference path="game/gameplay_radioactive_water.d.ts" /> /// <reference path="game/gameplay_silent_kills.d.ts" /> /// <reference path="game/global_position.d.ts" /> /// <reference path="game/guaranteed_loot.d.ts" /> /// <reference path="game/gulag_general.d.ts" /> /// <reference path="game/gwr_worldweapon_binder.d.ts" /> /// <reference path="game/heli_alife.d.ts" /> /// <reference path="game/heli_alife_warfare.d.ts" /> /// <reference path="game/heli_combat.d.ts" /> /// <reference path="game/heli_fire.d.ts" /> /// <reference path="game/heli_fly.d.ts" /> /// <reference path="game/heli_look.d.ts" /> /// <reference path="game/heli_move.d.ts" /> /// <reference path="game/heli_snd.d.ts" /> /// <reference path="game/hud_adjust.d.ts" /> /// <reference path="game/info_portions.d.ts" /> /// <reference path="game/inventory_upgrades.d.ts" /> /// <reference path="game/item_artefact.d.ts" /> /// <reference path="game/item_backpack.d.ts" /> /// <reference path="game/item_cooking.d.ts" /> /// <reference path="game/item_device.d.ts" /> /// <reference path="game/item_knife.d.ts" /> /// <reference path="game/item_map_kit.d.ts" /> /// <reference path="game/item_mine.d.ts" /> /// <reference path="game/item_money.d.ts" /> /// <reference path="game/item_parts.d.ts" /> /// <reference path="game/item_radio.d.ts" /> /// <reference path="game/item_recipe.d.ts" /> /// <reference path="game/item_repair.d.ts" /> /// <reference path="game/item_tent.d.ts" /> /// <reference path="game/item_weapon.d.ts" /> /// <reference path="game/itms_manager.d.ts" /> /// <reference path="game/ka_dialog.d.ts" /> /// <reference path="game/ka_travel.d.ts" /> /// <reference path="game/ka_travel_dialog.d.ts" /> /// <reference path="game/level.d.ts" /> /// <reference path="game/level_environment.d.ts" /> /// <reference path="game/level_input.d.ts" /> /// <reference path="game/level_targets.d.ts" /> /// <reference path="game/level_weathers.d.ts" /> /// <reference path="game/loadscreen.d.ts" /> /// <reference path="game/logic_enforcer.d.ts" /> /// <reference path="game/lua_ext.d.ts" /> /// <reference path="game/lua_extensions.d.ts" /> /// <reference path="game/lua_help.d.ts" /> /// <reference path="game/medic_effects.d.ts" /> /// <reference path="game/memusage.d.ts" /> /// <reference path="game/mlr_utils.d.ts" /> /// <reference path="game/mob_camp.d.ts" /> /// <reference path="game/mob_combat.d.ts" /> /// <reference path="game/mob_death.d.ts" /> /// <reference path="game/mob_home.d.ts" /> /// <reference path="game/mob_jump.d.ts" /> /// <reference path="game/mob_remark.d.ts" /> /// <reference path="game/mob_sound.d.ts" /> /// <reference path="game/mob_state_mgr.d.ts" /> /// <reference path="game/mob_trade.d.ts" /> /// <reference path="game/mob_trader.d.ts" /> /// <reference path="game/mob_walker.d.ts" /> /// <reference path="game/modules.d.ts" /> /// <reference path="game/move_mgr.d.ts" /> /// <reference path="game/news_manager.d.ts" /> /// <reference path="game/pda.d.ts" /> /// <reference path="game/pda_actor.d.ts" /> /// <reference path="game/pda_flagger.d.ts" /> /// <reference path="game/pda_smart_terrain_warfare.d.ts" /> /// <reference path="game/ph_appforce.d.ts" /> /// <reference path="game/ph_button.d.ts" /> /// <reference path="game/ph_car.d.ts" /> /// <reference path="game/ph_code.d.ts" /> /// <reference path="game/ph_death.d.ts" /> /// <reference path="game/ph_door.d.ts" /> /// <reference path="game/ph_hit.d.ts" /> /// <reference path="game/ph_idle.d.ts" /> /// <reference path="game/ph_minigun.d.ts" /> /// <reference path="game/ph_on_hit.d.ts" /> /// <reference path="game/ph_oscillate.d.ts" /> /// <reference path="game/ph_sound.d.ts" /> /// <reference path="game/phantom_manager.d.ts" /> /// <reference path="game/post_combat_idle.d.ts" /> /// <reference path="game/psi_storm_manager.d.ts" /> /// <reference path="game/ranks.d.ts" /> /// <reference path="game/relation_registry.d.ts" /> /// <reference path="game/release_body_manager.d.ts" /> /// <reference path="game/release_item_manager.d.ts" /> /// <reference path="game/release_npc_inventory.d.ts" /> /// <reference path="game/restrictor_manager.d.ts" /> /// <reference path="game/rx_ff.d.ts" /> /// <reference path="game/safe_release_manager.d.ts" /> /// <reference path="game/se_actor.d.ts" /> /// <reference path="game/se_artefact.d.ts" /> /// <reference path="game/se_car.d.ts" /> /// <reference path="game/se_heli.d.ts" /> /// <reference path="game/se_item.d.ts" /> /// <reference path="game/se_level_changer.d.ts" /> /// <reference path="game/se_monster.d.ts" /> /// <reference path="game/se_smart_cover.d.ts" /> /// <reference path="game/se_stalker.d.ts" /> /// <reference path="game/se_zones.d.ts" /> /// <reference path="game/sim_board.d.ts" /> /// <reference path="game/sim_offline_combat.d.ts" /> /// <reference path="game/sim_squad_bounty.d.ts" /> /// <reference path="game/sim_squad_scripted.d.ts" /> /// <reference path="game/sim_squad_warfare.d.ts" /> /// <reference path="game/simulation_objects.d.ts" /> /// <reference path="game/smart_covers.d.ts" /> /// <reference path="game/smart_covers_anim_pri_a22.d.ts" /> /// <reference path="game/smart_covers_animpoint_pri_a15.d.ts" /> /// <reference path="game/smart_covers_animpoint_sit.d.ts" /> /// <reference path="game/smart_covers_animpoint_sit_ass.d.ts" /> /// <reference path="game/smart_covers_animpoint_sit_high.d.ts" /> /// <reference path="game/smart_covers_animpoint_sit_knee.d.ts" /> /// <reference path="game/smart_covers_animpoint_sit_low.d.ts" /> /// <reference path="game/smart_covers_animpoint_sit_normal.d.ts" /> /// <reference path="game/smart_covers_animpoint_sit_wait.d.ts" /> /// <reference path="game/smart_covers_animpoint_stay_bar.d.ts" /> /// <reference path="game/smart_covers_animpoint_stay_ohrana.d.ts" /> /// <reference path="game/smart_covers_animpoint_stay_table.d.ts" /> /// <reference path="game/smart_covers_animpoint_stay_wait.d.ts" /> /// <reference path="game/smart_covers_animpoint_stay_wall.d.ts" /> /// <reference path="game/smart_covers_combat.d.ts" /> /// <reference path="game/smart_covers_combat_front.d.ts" /> /// <reference path="game/smart_covers_combat_prone.d.ts" /> /// <reference path="game/smart_covers_cover_lesnik.d.ts" /> /// <reference path="game/smart_covers_cover_loophole_lead_forester_idle_talk.d.ts" /> /// <reference path="game/smart_covers_loophole_anim_pri_a22.d.ts" /> /// <reference path="game/smart_covers_loophole_animpoint_pri_a15.d.ts" /> /// <reference path="game/smart_covers_loophole_animpoint_sit.d.ts" /> /// <reference path="game/smart_covers_loophole_animpoint_sit_ass.d.ts" /> /// <reference path="game/smart_covers_loophole_animpoint_sit_high.d.ts" /> /// <reference path="game/smart_covers_loophole_animpoint_sit_knee.d.ts" /> /// <reference path="game/smart_covers_loophole_animpoint_sit_low.d.ts" /> /// <reference path="game/smart_covers_loophole_animpoint_sit_normal.d.ts" /> /// <reference path="game/smart_covers_loophole_animpoint_sit_wait.d.ts" /> /// <reference path="game/smart_covers_loophole_animpoint_stay_bar.d.ts" /> /// <reference path="game/smart_covers_loophole_animpoint_stay_ohrana.d.ts" /> /// <reference path="game/smart_covers_loophole_animpoint_stay_table.d.ts" /> /// <reference path="game/smart_covers_loophole_animpoint_stay_wait.d.ts" /> /// <reference path="game/smart_covers_loophole_animpoint_stay_wall.d.ts" /> /// <reference path="game/smart_covers_loophole_crouch_back.d.ts" /> /// <reference path="game/smart_covers_loophole_crouch_front.d.ts" /> /// <reference path="game/smart_covers_loophole_crouch_front_left.d.ts" /> /// <reference path="game/smart_covers_loophole_crouch_front_right.d.ts" /> /// <reference path="game/smart_covers_loophole_crouch_left.d.ts" /> /// <reference path="game/smart_covers_loophole_crouch_right.d.ts" /> /// <reference path="game/smart_covers_loophole_lead_forester_idle.d.ts" /> /// <reference path="game/smart_covers_loophole_lead_forester_talk.d.ts" /> /// <reference path="game/smart_covers_loophole_lesnik.d.ts" /> /// <reference path="game/smart_covers_loophole_prone.d.ts" /> /// <reference path="game/smart_covers_loophole_stand_back.d.ts" /> /// <reference path="game/smart_covers_loophole_stand_front_left.d.ts" /> /// <reference path="game/smart_covers_loophole_stand_front_right.d.ts" /> /// <reference path="game/smart_covers_loophole_stand_left.d.ts" /> /// <reference path="game/smart_covers_loophole_stand_right.d.ts" /> /// <reference path="game/smart_terrain.d.ts" /> /// <reference path="game/smart_terrain_warfare.d.ts" /> /// <reference path="game/sound_ambient.d.ts" /> /// <reference path="game/sound_manager.d.ts" /> /// <reference path="game/sound_theme.d.ts" /> /// <reference path="game/spawn_nimble_items.d.ts" /> /// <reference path="game/sr_camp.d.ts" /> /// <reference path="game/sr_crow_spawner.d.ts" /> /// <reference path="game/sr_cutscene.d.ts" /> /// <reference path="game/sr_deimos.d.ts" /> /// <reference path="game/sr_idle.d.ts" /> /// <reference path="game/sr_light.d.ts" /> /// <reference path="game/sr_monster.d.ts" /> /// <reference path="game/sr_no_weapon.d.ts" /> /// <reference path="game/sr_particle.d.ts" /> /// <reference path="game/sr_postprocess.d.ts" /> /// <reference path="game/sr_psy_antenna.d.ts" /> /// <reference path="game/sr_silence.d.ts" /> /// <reference path="game/sr_teleport.d.ts" /> /// <reference path="game/sr_timer.d.ts" /> /// <reference path="game/stalker_generic.d.ts" /> /// <reference path="game/state_lib.d.ts" /> /// <reference path="game/state_lib_animpoint.d.ts" /> /// <reference path="game/state_mgr.d.ts" /> /// <reference path="game/state_mgr_animation.d.ts" /> /// <reference path="game/state_mgr_animation_list.d.ts" /> /// <reference path="game/state_mgr_animation_list_animpoint.d.ts" /> /// <reference path="game/state_mgr_animstate.d.ts" /> /// <reference path="game/state_mgr_animstate_list.d.ts" /> /// <reference path="game/state_mgr_animstate_list_animpoint.d.ts" /> /// <reference path="game/state_mgr_bodystate.d.ts" /> /// <reference path="game/state_mgr_direction.d.ts" /> /// <reference path="game/state_mgr_goap.d.ts" /> /// <reference path="game/state_mgr_mental.d.ts" /> /// <reference path="game/state_mgr_movement.d.ts" /> /// <reference path="game/state_mgr_pri_a15.d.ts" /> /// <reference path="game/state_mgr_scenario.d.ts" /> /// <reference path="game/state_mgr_smartcover.d.ts" /> /// <reference path="game/state_mgr_weapon.d.ts" /> /// <reference path="game/story_objects.d.ts" /> /// <reference path="game/surge_manager.d.ts" /> /// <reference path="game/task_functor.d.ts" /> /// <reference path="game/task_manager.d.ts" /> /// <reference path="game/task_objects.d.ts" /> /// <reference path="game/task_status_functor.d.ts" /> /// <reference path="game/tasks_agent_rescue.d.ts" /> /// <reference path="game/tasks_anomaly_scanner.d.ts" /> /// <reference path="game/tasks_assault.d.ts" /> /// <reference path="game/tasks_bounty.d.ts" /> /// <reference path="game/tasks_chimera_scan.d.ts" /> /// <reference path="game/tasks_clear_map.d.ts" /> /// <reference path="game/tasks_defense.d.ts" /> /// <reference path="game/tasks_delivery.d.ts" /> /// <reference path="game/tasks_dominance.d.ts" /> /// <reference path="game/tasks_faction_control.d.ts" /> /// <reference path="game/tasks_fate.d.ts" /> /// <reference path="game/tasks_fetch.d.ts" /> /// <reference path="game/tasks_guide.d.ts" /> /// <reference path="game/tasks_measure.d.ts" /> /// <reference path="game/tasks_multifetch.d.ts" /> /// <reference path="game/tasks_pump_station_defense.d.ts" /> /// <reference path="game/tasks_recover_item_on_corpse.d.ts" /> /// <reference path="game/tasks_recover_mutant_data.d.ts" /> /// <reference path="game/tasks_smart_control.d.ts" /> /// <reference path="game/tasks_stash.d.ts" /> /// <reference path="game/tasks_top_10.d.ts" /> /// <reference path="game/tasks_veh_destroy.d.ts" /> /// <reference path="game/trade_manager.d.ts" /> /// <reference path="game/trans_outfit.d.ts" /> /// <reference path="game/treasure_manager.d.ts" /> /// <reference path="game/txr_mines.d.ts" /> /// <reference path="game/txr_paid_companions.d.ts" /> /// <reference path="game/txr_routes.d.ts" /> /// <reference path="game/ui_companion_inv.d.ts" /> /// <reference path="game/ui_ctrl_lighting.d.ts" /> /// <reference path="game/ui_debug_item.d.ts" /> /// <reference path="game/ui_debug_launcher.d.ts" /> /// <reference path="game/ui_debug_lighting.d.ts" /> /// <reference path="game/ui_debug_main.d.ts" /> /// <reference path="game/ui_debug_weather.d.ts" /> /// <reference path="game/ui_debug_wpn_hud.d.ts" /> /// <reference path="game/ui_dosimeter.d.ts" /> /// <reference path="game/ui_dyn_msg_box.d.ts" /> /// <reference path="game/ui_enemy_health.d.ts" /> /// <reference path="game/ui_extra.d.ts" /> /// <reference path="game/ui_freeplay_dialog.d.ts" /> /// <reference path="game/ui_inventory.d.ts" /> /// <reference path="game/ui_item.d.ts" /> /// <reference path="game/ui_itm_details.d.ts" /> /// <reference path="game/ui_load_dialog.d.ts" /> /// <reference path="game/ui_main_menu.d.ts" /> /// <reference path="game/ui_map_debug_ex.d.ts" /> /// <reference path="game/ui_mm_faction_select.d.ts" /> /// <reference path="game/ui_mutant_loot.d.ts" /> /// <reference path="game/ui_numpad.d.ts" /> /// <reference path="game/ui_options.d.ts" /> /// <reference path="game/ui_pda_contacts_tab.d.ts" /> /// <reference path="game/ui_pda_encyclopedia_tab.d.ts" /> /// <reference path="game/ui_pda_npc_tab.d.ts" /> /// <reference path="game/ui_pda_radio_tab.d.ts" /> /// <reference path="game/ui_pda_relations_tab.d.ts" /> /// <reference path="game/ui_pda_warfare_tab.d.ts" /> /// <reference path="game/ui_registrator.d.ts" /> /// <reference path="game/ui_save_dialog.d.ts" /> /// <reference path="game/ui_scenes.d.ts" /> /// <reference path="game/ui_sleep_dialog.d.ts" /> /// <reference path="game/ui_sr_teleport.d.ts" /> /// <reference path="game/ui_warfare_options_hints.d.ts" /> /// <reference path="game/ui_workshop.d.ts" /> /// <reference path="game/ui_wpn_params.d.ts" /> /// <reference path="game/utils_data.d.ts" /> /// <reference path="game/utils_item.d.ts" /> /// <reference path="game/utils_obj.d.ts" /> /// <reference path="game/utils_stpk.d.ts" /> /// <reference path="game/utils_ui.d.ts" /> /// <reference path="game/utils_xml.d.ts" /> /// <reference path="game/visual_memory_manager.d.ts" /> /// <reference path="game/warfare.d.ts" /> /// <reference path="game/warfare_faction_control.d.ts" /> /// <reference path="game/warfare_factions.d.ts" /> /// <reference path="game/warfare_levels.d.ts" /> /// <reference path="game/warfare_names.d.ts" /> /// <reference path="game/warfare_options.d.ts" /> /// <reference path="game/weather.d.ts" /> /// <reference path="game/xr_abuse.d.ts" /> /// <reference path="game/xr_actions_id.d.ts" /> /// <reference path="game/xr_animpoint.d.ts" /> /// <reference path="game/xr_animpoint_predicates.d.ts" /> /// <reference path="game/xr_box.d.ts" /> /// <reference path="game/xr_bribe.d.ts" /> /// <reference path="game/xr_camper.d.ts" /> /// <reference path="game/xr_campfire_point.d.ts" /> /// <reference path="game/xr_combat.d.ts" /> /// <reference path="game/xr_combat_camper.d.ts" /> /// <reference path="game/xr_combat_ignore.d.ts" /> /// <reference path="game/xr_combat_monolith.d.ts" /> /// <reference path="game/xr_combat_zombied.d.ts" /> /// <reference path="game/xr_companion.d.ts" /> /// <reference path="game/xr_conditions.d.ts" /> /// <reference path="game/xr_conditions_addon.d.ts" /> /// <reference path="game/xr_corpse_detection.d.ts" /> /// <reference path="game/xr_cover.d.ts" /> /// <reference path="game/xr_danger.d.ts" /> /// <reference path="game/xr_death.d.ts" /> /// <reference path="game/xr_detector.d.ts" /> /// <reference path="game/xr_eat_medkit.d.ts" /> /// <reference path="game/xr_effects.d.ts" /> /// <reference path="game/xr_effects_addon.d.ts" /> /// <reference path="game/xr_evaluators_id.d.ts" /> /// <reference path="game/xr_gather_items.d.ts" /> /// <reference path="game/xr_gulag.d.ts" /> /// <reference path="game/xr_hear.d.ts" /> /// <reference path="game/xr_help_wounded.d.ts" /> /// <reference path="game/xr_hit.d.ts" /> /// <reference path="game/xr_logic.d.ts" /> /// <reference path="game/xr_meet.d.ts" /> /// <reference path="game/xr_motivator.d.ts" /> /// <reference path="game/xr_patch.d.ts" /> /// <reference path="game/xr_patrol.d.ts" /> /// <reference path="game/xr_reach_task.d.ts" /> /// <reference path="game/xr_remark.d.ts" /> /// <reference path="game/xr_sleeper.d.ts" /> /// <reference path="game/xr_smartcover.d.ts" /> /// <reference path="game/xr_sound.d.ts" /> /// <reference path="game/xr_state.d.ts" /> /// <reference path="game/xr_walker.d.ts" /> /// <reference path="game/xr_weapon_jam.d.ts" /> /// <reference path="game/xr_wounded.d.ts" /> /// <reference path="game/xr_zones.d.ts" /> /// <reference path="game/xr_zones_sound.d.ts" /> /// <reference path="game/xrs_debug_tools.d.ts" /> /// <reference path="game/xrs_dyn_music.d.ts" /> /// <reference path="game/xrs_facer.d.ts" /> /// <reference path="game/xrs_kill_wounded.d.ts" /> /// <reference path="game/xrs_rnd_npc_loadout.d.ts" />