anomaly-packer
Version:
Anomaly Packer is a utility package for STALKER Anomaly creators to help them develop addons at speed with TypeScript's type-safety and game-oriented build tools.
44 lines (41 loc) • 1.54 kB
TypeScript
/** @noSelfInFile */
interface Bullet {
position: vector
direction: vector
speed: number
distance: number
section: Section
id: number
weapon_id: number
parent_id: number
target_id: number
material: string
life_time: number
}
/** @noSelf */
interface GameEvents {
actor_on_changed_slot(new_slot: number, new_obj: CGameObject | null, prev_slot: number, prev_obj: CGameObject | null): void
actor_on_weapon_zoom_type_changed(weapon: CGameObject, prev: number, current: number): void
bullet_on_init(bullet: Bullet): void
bullet_on_update(bullet: Bullet): void
bullet_on_impact(bullet: Bullet): void
bullet_on_remove(bullet: Bullet): void
game_object_on_net_spawn(obj: CGameObject): void
game_object_on_net_destroy(obj: CGameObject): void
on_news_received(window: CUIWindow, time: CUITextWnd, caption: CUITextWnd, message: CUITextWnd, icon: CUIStatic, tags: {}): void
on_before_hit_after_calcs(_hit: hit, target: CGameObject, bone_id: number): void
on_mouse_wheel(
/** 1 - up, 0 - down */
dir: 0 | 1,
flags: { ret_value: boolean }
): void
on_phrase_callback(sound: string, obj: CGameObject): void
on_loading_screen_key_prompt(): void
on_loading_screen_dismissed(): void
/** @deprecated WIP */
rocket_on_update(...args: TODO[]): TODO
// DXML
on_xml_read(xml_file_name: string, xml_obj: XmlObj): void
on_specific_character_init(character_id: string, data: DxmlCharacterData): void
on_specific_character_dialog_list(character_id: string, dialog_list: DialogList): void
}