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anomaly-packer

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Anomaly Packer is a tool that helps in making of an addon for STALKER Anomaly with type-safe code using TypeScript

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declare type CseAbstract = { readonly id: number readonly parent_id: number readonly script_version: number position: vector angle: vector section_name(): string name(): string clsid(): number spawn_ini(): TODO STATE_Read(): TODO STATE_Write(): TODO UPDATE_Read(): TODO UPDATE_Write(): TODO } declare type CseAlifeObject = CseAbstract & { readonly online: boolean move_offline(): boolean move_offline(value: boolean): void visible_for_map(): boolean visible_for_map(value: boolean): void can_switch_online(value: boolean): void can_switch_offline(value: boolean): void use_ai_locations(value: boolean): void readonly m_level_vertex_id: number readonly m_level_game_id: number readonly m_story_id: number } declare type CseAlifeDynamicObject = CseAlifeObject & {} declare type CseVisual = {} declare type CseAlifeDynamicObjectVisual = CseAlifeDynamicObject & CseVisual declare type CsePhSkeleton = {} declare type CseAlifeCreatureAbstract = CseAlifeDynamicObjectVisual & { health(): number alive(): boolean team: string squad: string group: string o_torso(): TODO } declare type CseAlifeTraderAbstract = { community(): string profile_name(): string set_profile_name(name: string): void character_name(): string rank(): number set_rank(rank: number): void reputation(): number character_icon(): string } declare type CseAlifeCreatureActor = CseAlifeCreatureAbstract & CseAlifeTraderAbstract & CsePhSkeleton & {} declare type CseAlifeSchedulable = {} declare type CseAlifeOnlineOfflineGroup = CseAlifeDynamicObject & CseAlifeSchedulable & { current_action: number stay_time: number group_id: number register_member(id: number): void unregister_member(id: number): void commander_id(): number squad_members(): TODO npc_count(): number add_location_type(mask: string): void clear_location_types(): void force_change_position(pos: vector): void create_npc(smart: CseAbstract): void create_npc(_0: TODO, pos: vector, _1: TODO, _2: TODO): void remove_squad(): void assign_smart(smart: CseAbstract, old_smart_id: number): void get_script_target(): TODO | null }