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animejs

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JavaScript animation engine

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/** * Anime.js - utils - ESM * @version v4.5.0 * @license MIT * @copyright 2026 - Julian Garnier */ import { unitsExecRgx, emptyString } from '../core/consts.js'; import { isUnd, parseNumber, isFnc, isNum, sqrt, abs, floor, round, isArr, isStr } from '../core/helpers.js'; import { parseEase } from '../easings/eases/parser.js'; import { parseTimelinePosition } from '../timeline/position.js'; import { getOriginalAnimatableValue } from '../core/values.js'; import { registerTargets } from '../core/targets.js'; import { createSeededRandom, random, shuffle } from './random.js'; /** * @import { * StaggerParams, * StaggerFunction, * JSTarget, * } from '../types/index.js' */ /** * @import { * Spring, * } from '../easings/spring/index.js' */ /** * @overload * @param {Number} val * @param {StaggerParams} [params] * @return {StaggerFunction<Number>} */ /** * @overload * @param {String} val * @param {StaggerParams} [params] * @return {StaggerFunction<String>} */ /** * @overload * @param {[Number, Number]} val * @param {StaggerParams} [params] * @return {StaggerFunction<Number>} */ /** * @overload * @param {[String, String]} val * @param {StaggerParams} [params] * @return {StaggerFunction<String>} */ /** * @param {Number|String|[Number, Number]|[String, String]} val The staggered value or range * @param {StaggerParams} [params] The stagger parameters * @return {StaggerFunction<Number|String>} */ const stagger = (val, params = {}) => { let values = []; let maxValue = 0; let cachedOffset; let jitterSamples = null; const from = params.from; const reversed = params.reversed; const ease = params.ease; const hasEasing = !isUnd(ease); const hasSpring = hasEasing && !isUnd(/** @type {Spring} */(ease).ease); const staggerEase = hasSpring ? /** @type {Spring} */(ease).ease : hasEasing ? parseEase(ease) : null; const grid = params.grid; const autoGrid = grid === true; const axis = params.axis; const customTotal = params.total; const fromFirst = isUnd(from) || from === 0 || from === 'first'; const fromCenter = from === 'center'; const fromLast = from === 'last'; const fromRandom = from === 'random'; const fromArr = isArr(from); const isRange = isArr(val); const useProp = params.use; const val1 = isRange ? parseNumber(val[0]) : parseNumber(val); const val2 = isRange ? parseNumber(val[1]) : 0; const unitMatch = unitsExecRgx.exec((isRange ? val[1] : val) + emptyString); const start = params.start || 0 + (isRange ? val1 : 0); const seed = params.seed; const hasSeed = !isUnd(seed) && seed !== false; const rng = hasSeed ? createSeededRandom(seed === true ? 0 : /** @type {Number} */(seed)) : random; const jitter = params.jitter; const hasJitter = !isUnd(jitter); const jitterIsArr = isArr(jitter); const jitterStart = jitterIsArr ? /** @type {[Number,Number]} */(jitter)[0] : /** @type {Number} */(jitter) || 0; const jitterEnd = jitterIsArr ? /** @type {[Number,Number]} */(jitter)[1] : /** @type {Number} */(jitter) || 0; let fromIndex = fromFirst ? 0 : isNum(from) ? from : 0; return (target, i, t, _, tl) => { const [ registeredTarget ] = registerTargets(target); const total = isUnd(customTotal) ? t.length : customTotal; const customIndex = !isUnd(useProp) ? isFnc(useProp) ? useProp(registeredTarget, i, total) : getOriginalAnimatableValue(registeredTarget, useProp) : false; const customIdx = isNum(customIndex) || isStr(customIndex) && isNum(+customIndex) ? +customIndex : i; // Fall back to the natural index when the resolved value lands outside [0, total) so values[staggerIndex] never reads undefined. const staggerIndex = customIdx >= 0 && customIdx < total ? customIdx : i; if (fromCenter) fromIndex = (total - 1) / 2; if (fromLast) fromIndex = total - 1; if (!values.length) { if (autoGrid) { let hasPositions = true; let has3D = false; let minPosX = Infinity; let minPosY = Infinity; let minPosZ = Infinity; let maxPosX = -Infinity; let maxPosY = -Infinity; let maxPosZ = -Infinity; const pxArr = []; const pyArr = []; const pzArr = []; for (let index = 0; index < total; index++) { const el = t[index]; let px = 0; let py = 0; let pz = 0; let found = false; if (el && isFnc(el.getBoundingClientRect)) { const rect = el.getBoundingClientRect(); px = rect.left + rect.width / 2; py = rect.top + rect.height / 2; found = true; } else { const obj = /** @type {JSTarget} */(el); if (obj && isNum(obj.x) && isNum(obj.y)) { px = obj.x; py = obj.y; if (isNum(obj.z)) { pz = obj.z; has3D = true; } found = true; } } if (!found) { hasPositions = false; break; } pxArr.push(px); pyArr.push(py); pzArr.push(pz); if (px < minPosX) minPosX = px; if (py < minPosY) minPosY = py; if (pz < minPosZ) minPosZ = pz; if (px > maxPosX) maxPosX = px; if (py > maxPosY) maxPosY = py; if (pz > maxPosZ) maxPosZ = pz; } if (hasPositions) { let fX = pxArr[0]; let fY = pyArr[0]; let fZ = pzArr[0]; if (fromArr) { fX = minPosX + from[0] * (maxPosX - minPosX); fY = minPosY + from[1] * (maxPosY - minPosY); fZ = has3D ? minPosZ + (from.length >= 3 ? from[2] : 0.5) * (maxPosZ - minPosZ) : 0; } else if (fromCenter) { fX = (minPosX + maxPosX) / 2; fY = (minPosY + maxPosY) / 2; fZ = (minPosZ + maxPosZ) / 2; } else if (fromLast) { fX = pxArr[total - 1]; fY = pyArr[total - 1]; fZ = pzArr[total - 1]; } else if (isNum(from)) { fX = pxArr[from]; fY = pyArr[from]; fZ = pzArr[from]; } for (let index = 0; index < total; index++) { const distanceX = fX - pxArr[index]; const distanceY = fY - pyArr[index]; const distanceZ = fZ - pzArr[index]; let value = sqrt(distanceX * distanceX + distanceY * distanceY + (has3D ? distanceZ * distanceZ : 0)); if (axis === 'x') value = -distanceX; if (axis === 'y') value = -distanceY; if (axis === 'z') value = -distanceZ; values.push(value); } let minDist = Infinity; for (let index = 0; index < total; index++) { const absVal = abs(values[index]); if (absVal > 0 && absVal < minDist) minDist = absVal; } if (minDist > 0 && minDist < Infinity) { for (let index = 0; index < total; index++) { values[index] = values[index] / minDist; } } } else { for (let index = 0; index < total; index++) { values.push(abs(fromIndex - index)); } } } else { for (let index = 0; index < total; index++) { if (!grid) { values.push(abs(fromIndex - index)); } else { const dims = grid.length; const wh = grid[0] * grid[1]; let fromX, fromY, fromZ; if (fromArr) { fromX = from[0] * (grid[0] - 1); fromY = from[1] * (grid[1] - 1); fromZ = dims === 3 ? (from.length >= 3 ? from[2] : 0.5) * (grid[2] - 1) : 0; } else if (fromCenter) { fromX = (grid[0] - 1) / 2; fromY = (grid[1] - 1) / 2; fromZ = dims === 3 ? (grid[2] - 1) / 2 : 0; } else { fromX = fromIndex % grid[0]; fromY = floor(fromIndex / grid[0]) % grid[1]; fromZ = dims === 3 ? floor(fromIndex / wh) : 0; } const toX = index % grid[0]; const toY = floor(index / grid[0]) % grid[1]; const toZ = dims === 3 ? floor(index / wh) : 0; const distanceX = fromX - toX; const distanceY = fromY - toY; const distanceZ = fromZ - toZ; let value = sqrt(distanceX * distanceX + distanceY * distanceY + (dims === 3 ? distanceZ * distanceZ : 0)); if (axis === 'x') value = -distanceX; if (axis === 'y') value = -distanceY; if (axis === 'z') value = -distanceZ; values.push(value); } } } maxValue = values[0]; for (let k = 1; k < total; k++) if (values[k] > maxValue) maxValue = values[k]; if (staggerEase || reversed) { for (let k = 0; k < total; k++) { let v = values[k]; if (staggerEase) v = staggerEase(v / maxValue) * maxValue; if (reversed) v = axis ? -v : abs(maxValue - v); values[k] = v; } } if (hasJitter) { jitterSamples = new Array(total); for (let k = 0; k < total; k++) jitterSamples[k] = rng(-1, 1, 4); } if (fromRandom) values = shuffle(values, rng); } const spacing = isRange ? (val2 - val1) / maxValue : val1; if (isUnd(cachedOffset)) { cachedOffset = tl ? parseTimelinePosition(tl, isUnd(params.start) ? tl.iterationDuration : start) : /** @type {Number} */(start); } /** @type {String|Number} */ let output = cachedOffset + ((spacing * round(values[staggerIndex], 2)) || 0); if (hasJitter) { const progress = maxValue ? values[staggerIndex] / maxValue : 0; const mag = jitterStart + (jitterEnd - jitterStart) * progress; output = /** @type {Number} */(output) + jitterSamples[staggerIndex] * mag; } if (params.modifier) output = params.modifier(/** @type {Number} */(output)); if (unitMatch) output = `${output}${unitMatch[2]}`; return output; } }; export { stagger };